|
Lecturer(s)
|
|
|
|
Course content
|
- Teaching is focused on technological solutions for both individual and joint projects. Students define their assignments together with the teacher. - The student gets acquainted with the development of games in game engines and acquires prototyping skills. - The content of the course will be placed on the functional solution of the task for the presentation and defense of the whole project.
|
|
Learning activities and teaching methods
|
Exercises on PC
- Participation in classes
- 26 hours per semester
|
| prerequisite |
|---|
| Knowledge |
|---|
| Independent active work on the selected project. Ability to analyze and solve cross-specialisation issues. Ability to work in 3D editors or create your own 2D illustration. |
| Independent active work on the selected project. Ability to analyze and solve cross-specialisation issues. Ability to work in 3D editors or create your own 2D illustration. |
| learning outcomes |
|---|
| The student is able to implement their designs into a prototype / interactive form, so as to verify the real behavior of the proposed game mechanics. |
| The student is able to implement their designs into a prototype / interactive form, so as to verify the real behavior of the proposed game mechanics. |
| Czech game studios and personalities |
| Czech game studios and personalities |
| The functioning of Czech game studios |
| The functioning of Czech game studios |
| Making a game and its pitfalls from a game developer's point of view |
| Making a game and its pitfalls from a game developer's point of view |
| Recruitment process in Czech game studios |
| Recruitment process in Czech game studios |
| Independent game creation |
| Independent game creation |
| Skills |
|---|
| Listening and communication |
| Listening and communication |
| Critical thinking and questioning |
| Critical thinking and questioning |
| Using knowledge to inform own work |
| Using knowledge to inform own work |
| Using knowledge to set up processes correctly |
| Using knowledge to set up processes correctly |
| Using knowledge to apply in the game studio |
| Using knowledge to apply in the game studio |
| teaching methods |
|---|
| Knowledge |
|---|
| Exercises on PC |
| Exercises on PC |
| assessment methods |
|---|
| Analysis of seminar paper |
| Analysis of seminar paper |
| Analysis of works made by the student (Technical products) |
| Analysis of works made by the student (Technical products) |
|
Recommended literature
|
-
Výkové kurzy pro unity.
-
Výuka pro 3D editor blender.
-
Výuka pro 3D editor blender.
|