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Lecturer(s)
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Course content
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- Research on trends in electronic publishing in individual industries and fields - Emphasis is placed on the student's independent work in the search and study of resources and their subsequent processing - Try technology such as Virtual or Augmented Reality.
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Learning activities and teaching methods
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Analysis of a work of art
- Home preparation for classes
- 37 hours per semester
- Participation in classes
- 13 hours per semester
- Preparation for examination
- 25 hours per semester
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| prerequisite |
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| Knowledge |
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| At least intermediate user knowledge of the Internet. Basic knowledge of computer technology |
| At least intermediate user knowledge of the Internet. Basic knowledge of computer technology |
| learning outcomes |
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| Describe the creation process in the game engine |
| Describe the creation process in the game engine |
| Define what game prototyping is |
| Define what game prototyping is |
| Explain how the rendering of game applications works |
| Explain how the rendering of game applications works |
| Explain the basic concepts of a programming language |
| Explain the basic concepts of a programming language |
| The process of preparing an executable application |
| The process of preparing an executable application |
| Skills |
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| Analyze the technical problems of the project |
| Analyze the technical problems of the project |
| Choose the right game engine and tools |
| Choose the right game engine and tools |
| Create a custom prototype in the game engine |
| Create a custom prototype in the game engine |
| Design the implementation and modification of the project |
| Design the implementation and modification of the project |
| Present the prototype |
| Present the prototype |
| teaching methods |
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| Knowledge |
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| Analysis of a work of art |
| Analysis of a work of art |
| assessment methods |
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| Analysis of seminar paper |
| Analysis of seminar paper |
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Recommended literature
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Adam Kramarzewski, Ennio De Nucci. Practical Game Design. ISBN 978-1-78712-179-9.
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Names: Bycer, Joshua. 20 Essential Games to Study. ISBN 781138341456.
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