Lecturer(s)
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Course content
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- Research on trends in electronic publishing in individual industries and fields - Emphasis is placed on the student's independent work in the search and study of resources and their subsequent processing - Try technology such as Virtual or Augmented Reality.
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Learning activities and teaching methods
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Analysis of a work of art
- Home preparation for classes
- 80 hours per semester
- Participation in classes
- 20 hours per semester
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prerequisite |
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Knowledge |
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At least intermediate user knowledge of the Internet. Basic knowledge of computer technology |
At least intermediate user knowledge of the Internet. Basic knowledge of computer technology |
learning outcomes |
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Describe the creation process in the game engine |
Describe the creation process in the game engine |
Define what game prototyping is |
Define what game prototyping is |
Explain how the rendering of game applications works |
Explain how the rendering of game applications works |
Explain the basic concepts of a programming language |
Explain the basic concepts of a programming language |
The process of preparing an executable application |
The process of preparing an executable application |
Skills |
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Analyze the technical problems of the project |
Analyze the technical problems of the project |
Choose the right game engine and tools |
Choose the right game engine and tools |
Create a custom prototype in the game engine |
Create a custom prototype in the game engine |
Design the implementation and modification of the project |
Design the implementation and modification of the project |
Present the prototype |
Present the prototype |
teaching methods |
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Knowledge |
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Analysis of a work of art |
Analysis of a work of art |
assessment methods |
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Analysis of seminar paper |
Analysis of seminar paper |
Recommended literature
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Adam Kramarzewski, Ennio De Nucci. Practical Game Design. ISBN 978-1-78712-179-9.
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Names: Bycer, Joshua. 20 Essential Games to Study. ISBN 781138341456.
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