Course: Workshops GA 7

» List of faculties » FMK » KAGA
Course title Workshops GA 7
Course code KAGA/MD7WO
Organizational form of instruction Lesson
Level of course Master
Year of study not specified
Semester Winter
Number of ECTS credits 1
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
Course content
- Teaching is focused on technological solutions for both individual and joint projects. Students define their assignments together with the teacher. - The student gets acquainted with the development of games in game engines and acquires prototyping skills. - The content of the course will be placed on the functional solution of the task for the presentation and defense of the whole project.

Learning activities and teaching methods
Exercises on PC
  • Home preparation for classes - 80 hours per semester
  • Participation in classes - 40 hours per semester
prerequisite
Knowledge
Independent active work on the selected project. Ability to analyze and solve cross-specialisation issues. Ability to work in 3D editors or create your own 2D illustration.
Independent active work on the selected project. Ability to analyze and solve cross-specialisation issues. Ability to work in 3D editors or create your own 2D illustration.
learning outcomes
The student is able to implement their designs into a prototype / interactive form, so as to verify the real behavior of the proposed game mechanics.
The student is able to implement their designs into a prototype / interactive form, so as to verify the real behavior of the proposed game mechanics.
Czech game studios and personalities
Czech game studios and personalities
The functioning of Czech game studios
The functioning of Czech game studios
Describe the creation process in the game engine
Describe the creation process in the game engine
Define what game prototyping is
Making a game and its pitfalls from a game developer's point of view
Making a game and its pitfalls from a game developer's point of view
Define what game prototyping is
Explain how the rendering of game applications works
Explain how the rendering of game applications works
Recruitment process in Czech game studios
Recruitment process in Czech game studios
Explain the basic concepts of a programming language
Explain the basic concepts of a programming language
Independent game creation
Independent game creation
The process of preparing an executable application
The process of preparing an executable application
Skills
Listening and communication
Listening and communication
Critical thinking and questioning
Critical thinking and questioning
Use of knowledge for own creation
Use of knowledge for own creation
The use of knowledge for the correct setting of processes
The use of knowledge for the correct setting of processes
Use of knowledge for application in game studio
Use of knowledge for application in game studio
teaching methods
Knowledge
Exercises on PC
Exercises on PC
assessment methods
Analysis of seminar paper
Analysis of seminar paper
Recommended literature
  • Výkové kurzy pro unity.
  • Výuka pro 3D editor blender.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester