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Lecturer(s)
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Course content
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- Teaching is focused on technological solutions for both individual and joint projects. Students define their assignments together with the teacher. - The student gets acquainted with the development of games in game engines and acquires prototyping skills. - The content of the course will be placed on the functional solution of the task for the presentation and defense of the whole project.
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Learning activities and teaching methods
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Exercises on PC
- Participation in classes
- 26 hours per semester
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| prerequisite |
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| Knowledge |
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| Independent active work on the selected project. Ability to analyze and solve cross-specialisation issues. Ability to work in 3D editors or create your own 2D illustration. |
| Independent active work on the selected project. Ability to analyze and solve cross-specialisation issues. Ability to work in 3D editors or create your own 2D illustration. |
| learning outcomes |
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| The student is able to implement their designs into a prototype / interactive form, so as to verify the real behavior of the proposed game mechanics. |
| The student is able to implement their designs into a prototype / interactive form, so as to verify the real behavior of the proposed game mechanics. |
| Czech game studios and personalities |
| Czech game studios and personalities |
| The functioning of Czech game studios |
| Describe the creation process in the game engine |
| Describe the creation process in the game engine |
| The functioning of Czech game studios |
| Making a game and its pitfalls from a game developer's point of view |
| Define what game prototyping is |
| Define what game prototyping is |
| Making a game and its pitfalls from a game developer's point of view |
| Recruitment process in Czech game studios |
| Recruitment process in Czech game studios |
| Explain how the rendering of game applications works |
| Explain how the rendering of game applications works |
| Independent game creation |
| Independent game creation |
| Explain the basic concepts of a programming language |
| Explain the basic concepts of a programming language |
| The process of preparing an executable application |
| The process of preparing an executable application |
| Skills |
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| Listening and communication |
| Listening and communication |
| Critical thinking and questioning |
| Critical thinking and questioning |
| Use of knowledge for own creation |
| Use of knowledge for own creation |
| The use of knowledge for the correct setting of processes |
| The use of knowledge for the correct setting of processes |
| Use of knowledge for application in game studio |
| Use of knowledge for application in game studio |
| teaching methods |
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| Knowledge |
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| Exercises on PC |
| Exercises on PC |
| assessment methods |
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| Analysis of seminar paper |
| Analysis of seminar paper |
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Recommended literature
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Výkové kurzy pro unity.
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Výuka pro 3D editor blender.
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