Course: null

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Course title -
Course code KAGA/AT5
Organizational form of instruction Practical studio classes
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 4
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Novák Pavel, MgA.
Course content
Course content: - Using modern technologies for game experimentation (VR, AR,) in a team - Promotion (crowdfunding, social networks) and game distribution options (game sales platforms: Steam, Uplay, App Store) - Creating a game GUI / UI 1. Introductory lesson, studio assignment. 2.-3. Brainstorming, moodboard over the topic. 4-11. Consultation over the developed topic. 12. Finalizing prototypes, final consultation. 13. Evaluation of assignment, final presentation.

Learning activities and teaching methods
unspecified
Recommended literature
  • Aktuální on-line zdroje dle charakteru úkolu. .
  • Je zadávána individuálně podle charakteru úkolu. .
  • FULLERTON, Tracy. Game Design Workshop: A Playcentric Approach to Creating Innovative Games.. ISBN 1482217163.
  • Jan JIRKOVSKÝ a kolektiv. Game industry: vývoj počítačových her a kapitoly z herního průmyslu. Praha, 2011. ISBN 978-80-904387-1-2.
  • ROGERS, Scott. Level Up! The Guide to Great Video Game Design. 2014. ISBN 1118877160.
  • SCHELL, Jesse. The art of game design: a book of lenses. 2020. ISBN 978-1-138-63205-9.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester