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Lecturer(s)
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Course content
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Course content: - Using a game engine to create a 3D scene - designing a small 3D scene according to a selected topic - Creating and animating a 2D hero (simple animations - walking, running, jumping, crawling) - Gamification in a non-game environment (using game principles for example in marketing, education or culture) 1. Introductory lesson, studio assignment. 2.-3. Brainstorming, moodboard on the topic. 4.-11. Consultation over the topic in progress. 12. Finalising prototypes, final consultation. 13. Evaluation of assignment, final presentation.
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Learning activities and teaching methods
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- Participation in classes
- 52 hours per semester
- Preparation for course credit
- 10 hours per semester
- Preparation for examination
- 20 hours per semester
- Home preparation for classes
- 18 hours per semester
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| prerequisite |
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| Knowledge |
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| No prerequisites are specified. |
| No prerequisites are specified. |
| Skills |
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| No prerequisites are specified. |
| No prerequisites are specified. |
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Recommended literature
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Aktuální on-line zdroje dle charakteru úkolu. .
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Je zadávána individuálně podle charakteru úkolu. .
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FULLERTON, Tracy. Game Design Workshop: A Playcentric Approach to Creating Innovative Games.. ISBN 1482217163.
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Jan JIRKOVSKÝ a kolektiv. Game industry: vývoj počítačových her a kapitoly z herního průmyslu. Praha, 2011. ISBN 978-80-904387-1-2.
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ROGERS, Scott. Level Up! The Guide to Great Video Game Design. 2014. ISBN 1118877160.
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SCHELL, Jesse. The art of game design: a book of lenses. 2020. ISBN 978-1-138-63205-9.
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