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Lecturer(s)
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Course content
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Course content: -Game environment design -Game flow storyboards -Game story, game scenario creation 1. Introductory lesson, studio assignment. 2. Brainstorming, moodboardabout the topic. 3.Brainstorming, moodboardabout the topic. 4. Consultation over the developed theme. 5.Consultation on the topic in progress. 6. Consultation on the topic in progress. 7.Consultation on the topic in progress. 8. Consultation on a topic in progress. 9.Consultation on a topic in progress. 10. Consultation on a topic in progress. 11. Consultation on a topic in progress. 12. Finalisation of prototypes, last consultation. 13. Evaluation of the assignment, final presentation.
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Learning activities and teaching methods
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- Participation in classes
- 52 hours per semester
- Preparation for course credit
- 10 hours per semester
- Preparation for examination
- 20 hours per semester
- Home preparation for classes
- 18 hours per semester
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| prerequisite |
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| Knowledge |
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| No prerequisites are specified. |
| No prerequisites are specified. |
| Skills |
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| No prerequisites are specified. |
| No prerequisites are specified. |
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Recommended literature
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aktuální on-line zdroje k dané problematice. .
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Je zadávána individuálně podle charakteru úkolu. .
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Jesse Schell. The Art of Game Design: The Book of Lenses. 2019. ISBN 978-1138632059.
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ROGERS, Scott. Level Up! The Guide to Great Video Game Design. John Wiley & Sons Inc, 2014. ISBN 1118877160.
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