Course: null

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Course title -
Course code KAGA/AT2
Organizational form of instruction Practical studio classes
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 4
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Novák Pavel, MgA.
Course content
Course content: -Game environment design -Game flow storyboards -Game story, game scenario creation 1. Introductory lesson, studio assignment. 2. Brainstorming, moodboardabout the topic. 3.Brainstorming, moodboardabout the topic. 4. Consultation over the developed theme. 5.Consultation on the topic in progress. 6. Consultation on the topic in progress. 7.Consultation on the topic in progress. 8. Consultation on a topic in progress. 9.Consultation on a topic in progress. 10. Consultation on a topic in progress. 11. Consultation on a topic in progress. 12. Finalisation of prototypes, last consultation. 13. Evaluation of the assignment, final presentation.

Learning activities and teaching methods
unspecified
Recommended literature
  • aktuální on-line zdroje k dané problematice. .
  • Je zadávána individuálně podle charakteru úkolu. .
  • Jesse Schell. The Art of Game Design: The Book of Lenses. 2019. ISBN 978-1138632059.
  • ROGERS, Scott. Level Up! The Guide to Great Video Game Design. John Wiley & Sons Inc, 2014. ISBN 1118877160.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester