Course: null

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Course title -
Course code KAGA/AT1
Organizational form of instruction Practical studio classes
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 4
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Novák Pavel, MgA.
Course content
Course content: - Game research - Creating an original game idea, game pitch and presentation for investors - Creating your own hero - Sketch + artwork 1. Introductory lesson, studio assignment. 2.-3. Brainstorming, moodboard over the theme. 4.-11. Consultation over the topic in progress. 12. Finalize prototypes, final consultation. 13. Evaluate assignment, final presentation.

Learning activities and teaching methods
Dialogic (Discussion, conversation, brainstorming), Activities related to graphics and visual arts
  • Home preparation for classes - 450 hours per semester
prerequisite
Knowledge
Proficient level of work with graphic programs and knowledge from the previous courses. The student is able to present their work orally and in writing. The student is albe to use current findings and available tools for own innovative solutions. The ability of self-reflection and work with resources (time, skills, material and technologies), high motivation.
Proficient level of work with graphic programs and knowledge from the previous courses. The student is able to present their work orally and in writing. The student is albe to use current findings and available tools for own innovative solutions. The ability of self-reflection and work with resources (time, skills, material and technologies), high motivation.
learning outcomes
The student is able to identify and further develop his/her own strengths. With every project, students are able to deepen their visual and designer skills and effectively manage projects including the final result presentation. Students are able to critically reflect and establish further development objectives.
The student is able to identify and further develop his/her own strengths. With every project, students are able to deepen their visual and designer skills and effectively manage projects including the final result presentation. Students are able to critically reflect and establish further development objectives.
Video game history
Video game history
Czech developers
Czech developers
Game UI/UX
Game UI/UX
Concept art
Concept art
Creating a video game concept
Creating a video game concept
Skills
Creating a video game concept
Creating a video game concept
Ability to present own idea
Ability to present own idea
Creation of the visual style of the game
Creation of the visual style of the game
Work in a program for creating games
Work in a program for creating games
Creating a game prototype
Creating a game prototype
teaching methods
Knowledge
Activities related to graphics and visual arts
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Activities related to graphics and visual arts
assessment methods
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Recommended literature
  • aktuální on-line zdroje k dané problematice. .
  • Je zadávána individuálně podle charakteru úkolu. .
  • ROGERS, Scott. Level Up! The Guide to Great Video Game Design. John Wiley & Sons Inc, 2014. ISBN 1118877160.
  • SCHELL, Jesse. The art of game design: a book of lenses. Boca Raton: CRC Press, Taylor & Francis Group,, 2020. ISBN 978-1-138-63205-9.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester