|
Lecturer(s)
|
|
|
|
Course content
|
-Introduction to the workspace of selected post-production software. -Animation techniques -Working with layers, masks. -Kinetic animation typography -Coloring and keying -Working with timelines, timewarp, tracking. -Image composition - Introduction to 3D environment -Working with the camera -Expressions -Rendering and exporting
|
|
Learning activities and teaching methods
|
Monologic (Exposition, lecture, briefing), Dialogic (Discussion, conversation, brainstorming), Demonstration, Projection (static, dynamic), Activities related to graphics and visual arts, Exercises on PC, Practice exercises, E-learning
- Home preparation for classes
- 54 hours per semester
- Term paper
- 45 hours per semester
- Participation in classes
- 26 hours per semester
|
| prerequisite |
|---|
| Knowledge |
|---|
| Knowledge of Adobe Photoshop and Illustrator. |
| Knowledge of Adobe Photoshop and Illustrator. |
| learning outcomes |
|---|
| It is able to produce subtitles - low third using kinetic typography and animated vector and bitmap files, creating custom presets. |
| It is able to produce subtitles - low third using kinetic typography and animated vector and bitmap files, creating custom presets. |
| Define the key concepts forming the theoretical basis for the development of the assignment. |
| Define the key concepts forming the theoretical basis for the development of the assignment. |
| Justify the choice of technologies and materials used for processing of the assignment |
| Justify the choice of technologies and materials used for processing of the assignment |
| Describe the methods used in the development of the assignment |
| Describe the methods used in the development of the assignment |
| Justify the choice of visualisation method |
| Justify the choice of visualisation method |
| List the ethical issues involved in the solution |
| List the ethical issues involved in the solution |
| Skills |
|---|
| Identify the problem |
| Identify the problem |
| Analyse the current state of the problem |
| Analyse the current state of the problem |
| Propose alternatives/solution options |
| Propose alternatives/solution options |
| Evaluate the proposed options - select the optimal solution |
| Evaluate the proposed options - select the optimal solution |
| Implement the design/model/prototype and present the project |
| Implement the design/model/prototype and present the project |
| teaching methods |
|---|
| Knowledge |
|---|
| Projection (static, dynamic) |
| Demonstration |
| Projection (static, dynamic) |
| Practice exercises |
| Practice exercises |
| E-learning |
| Monologic (Exposition, lecture, briefing) |
| Monologic (Exposition, lecture, briefing) |
| Dialogic (Discussion, conversation, brainstorming) |
| Dialogic (Discussion, conversation, brainstorming) |
| E-learning |
| Demonstration |
| Exercises on PC |
| Exercises on PC |
| assessment methods |
|---|
| Preparation of a presentation |
| Preparation of a presentation |
|
Recommended literature
|
-
Allen, D. Apple Pro Training Series: Motion (Apple Pro Training). 2004.
-
Buzan Tony, Buzan Barry. Myšlenkové mapy: probuďte svou kreativitu, zlepšete svou paměť, změňte svůj život. Brno, 2012. ISBN 9788026500308.
-
Crook Ian, Beare Peter. Motion graphics: principles and practices from the ground up. New York, 2016. ISBN 9781472569004.
-
GYNCILD, Brie a Lisa FRIDSMA. Adobe After Effects CC: 2018 release. San Jose, 2018. ISBN 978-01348532.
-
Harauz Nick. Apple Motion 5 Cookbook. ISBN 9781849693806.
-
Shaw Austin. Design for motion: motion design techniques & fundamentals. Burlington, 2015. ISBN 9781138812093.
|