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Lecturer(s)
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Course content
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1. Introduction to the course and familiarization of students with the required outcomes. 2. Heigh touch visual: Out of the box 3. Heigh touch visual: Imitation and Mimicry 4. Heigh touch visual: Object and Application 5. Heigh touch visual: Public Interview 6. Heigh touch visual: Minimal vs. Maximal 7. Site specific installation - non-interactive 8. Interactive installation 9. Light design 10. Videomapping 1 11. Videomapping 2 12. Interactive videomapping 13. Presentation of own student projects.
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Learning activities and teaching methods
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Lecturing, Demonstration, Activities related to graphics and visual arts, Practice exercises, Individual work of students
- Participation in classes
- 26 hours per semester
- Preparation for course credit
- 24 hours per semester
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| prerequisite |
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| Knowledge |
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| To try to create something that will take me out of my comfort zone-to create something that will be outside the edge of my studio. |
| To try to create something that will take me out of my comfort zone-to create something that will be outside the edge of my studio. |
| learning outcomes |
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| The student will be able to devise a specific concept and prepare overall documentation that will include curatorial annotation, physical description, technical specifications and economic calculation. |
| The student will be able to devise a specific concept and prepare overall documentation that will include curatorial annotation, physical description, technical specifications and economic calculation. |
| Define the key concepts forming the theoretical basis for the development of the assignment. |
| Define the key concepts forming the theoretical basis for the development of the assignment. |
| Justify the choice of technologies and materials used for processing of the assignment |
| Justify the choice of technologies and materials used for processing of the assignment |
| Describe the methods used in the development of the assignment |
| Describe the methods used in the development of the assignment |
| Justify the choice of visualisation method |
| Justify the choice of visualisation method |
| List the ethical issues involved in the solution |
| List the ethical issues involved in the solution |
| Skills |
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| Identify the problem |
| Identify the problem |
| Analyse the current state of the problem |
| Analyse the current state of the problem |
| Propose alternatives/solution options |
| Propose alternatives/solution options |
| Evaluate the proposed options - select the optimal solution |
| Evaluate the proposed options - select the optimal solution |
| Implement the design/model/prototype and present the project |
| Implement the design/model/prototype and present the project |
| teaching methods |
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| Knowledge |
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| Individual work of students |
| Demonstration |
| Practice exercises |
| Practice exercises |
| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| Demonstration |
| Lecturing |
| Lecturing |
| Individual work of students |
| assessment methods |
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| Analysis of the student's portfolio |
| Preparation of a presentation |
| Preparation of a presentation |
| Analysis of the student's portfolio |
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Recommended literature
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Buzan Tony, Buzan Barry. Myšlenkové mapy: probuďte svou kreativitu, zlepšete svou paměť, změňte svůj život. Brno, 2012. ISBN 9788026500308.
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Chen Wang. Interactive Installation Art & Design. Hong Kong, 2020. ISBN 9881998581.
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Klanten, Robert , Ehmann, Sven , Hübner, Matthias , Sinofzik, Anna. High touch : tactile design and visual explorations. Berlin, 2012. ISBN 978-3-89955-444-1.
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Klanten Robert. A Touch of Code: Interactive Installations and Experiences. Berlin, 2011. ISBN 978-3899553314.
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Leopoldseder Hannes. Internaional Compendium Prix Ars Electronica. Berlin, 2018. ISBN 978-3-7757-4442-3.
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Paul Christiane. Digital Art. London, 2015. ISBN 978-0500204238.
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Sandu Publishing. New media installation : technology in public art. Berkeley, 2018. ISBN 9781584237181.
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Shanbeum Phaedra. The Digital Interface and New Media Art Installations. New York, 2020. ISBN 978-1138605879.
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Sven Ehmann. Tangible: High Touch Visuals. ISBN 978-3899552324.
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