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Lecturer(s)
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Course content
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- An introduction to the issue in the form of several lectures focused on presentations of new media festivals, introducing existing site specific installations and artists working with new media. - Introduction to technical tools for creating site specific installations - leap motion, kinect, arduino + sensors. - Introduction to MadMapper and Resolume Arena 7 software, Touch designer. - Designing alternative presentations. - Searching for a specific concept. - Developing the concept- annotation, description, technical specifications, economic calculation. - Preparation and implementation of the presentation concept. - Independent final product presented as a work of art at the exhibition -site specifics of the installation.
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Learning activities and teaching methods
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Lecturing, Demonstration, Activities related to graphics and visual arts, Practice exercises, Individual work of students
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| prerequisite |
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| Knowledge |
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| To try to create something that will take me out of my comfort zone-to create something that will be outside the edge of my studio. |
| To try to create something that will take me out of my comfort zone-to create something that will be outside the edge of my studio. |
| learning outcomes |
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| The student will be able to devise a specific concept and prepare overall documentation that will include curatorial annotation, physical description, technical specifications and economic calculation. |
| The student will be able to devise a specific concept and prepare overall documentation that will include curatorial annotation, physical description, technical specifications and economic calculation. |
| Define the key concepts forming the theoretical basis for the development of the assignment. |
| Define the key concepts forming the theoretical basis for the development of the assignment. |
| Justify the choice of technologies and materials used for processing of the assignment |
| Justify the choice of technologies and materials used for processing of the assignment |
| Describe the methods used in the development of the assignment |
| Describe the methods used in the development of the assignment |
| Justify the choice of visualisation method |
| Justify the choice of visualisation method |
| List the ethical issues involved in the solution |
| List the ethical issues involved in the solution |
| Skills |
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| Identify the problem |
| Identify the problem |
| Analyse the current state of the problem |
| Analyse the current state of the problem |
| Propose alternatives/solution options |
| Propose alternatives/solution options |
| Evaluate the proposed options - select the optimal solution |
| Evaluate the proposed options - select the optimal solution |
| Implement the design/model/prototype and present the project |
| Implement the design/model/prototype and present the project |
| teaching methods |
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| Knowledge |
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| Individual work of students |
| Individual work of students |
| Practice exercises |
| Demonstration |
| Demonstration |
| Activities related to graphics and visual arts |
| Lecturing |
| Lecturing |
| Practice exercises |
| Activities related to graphics and visual arts |
| assessment methods |
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| Analysis of the student's portfolio |
| Analysis of the student's portfolio |
| Preparation of a presentation |
| Preparation of a presentation |
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Recommended literature
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Buzan Tony, Buzan Barry. Myšlenkové mapy: probuďte svou kreativitu, zlepšete svou paměť, změňte svůj život. Brno, 2012. ISBN 9788026500308.
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Chen Wang. Interactive Installation Art & Design. Hong Kong, 2020. ISBN 9881998581.
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Klanten, Robert , Ehmann, Sven , Hübner, Matthias , Sinofzik, Anna. High touch : tactile design and visual explorations. Berlin, 2012. ISBN 978-3-89955-444-1.
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Klanten Robert. A Touch of Code: Interactive Installations and Experiences. Berlin, 2011. ISBN 978-3899553314.
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Leopoldseder Hannes. Internaional Compendium Prix Ars Electronica. Berlin, 2018. ISBN 978-3-7757-4442-3.
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Paul Christiane. Digital Art. London, 2015. ISBN 978-0500204238.
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Sandu Publishing. New media installation : technology in public art. Berkeley, 2018. ISBN 9781584237181.
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Shanbeum Phaedra. The Digital Interface and New Media Art Installations. New York, 2020. ISBN 978-1138605879.
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Sven Ehmann. Tangible: High Touch Visuals. ISBN 978-3899552324.
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