Course: Digital Design Studio Work 5

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Course title Digital Design Studio Work 5
Course code KADD/MD5AT
Organizational form of instruction Practical studio classes
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 4
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Stránský Bohuslav, MgA. Ph.D.
Course content
Deepening the student's knowledge and skills acquired in previous studies on larger, more complex assignments. Issues in creating and designing electronic applications. Other work practices such as modeling user behavior, etc. The learning objectives are achieved through a combination of real-world assignments (where the emphasis is on the feasibility of the solution), academic assignments (where the feasibility of the solution may not be entirely a requirement), and experimental or visionary assignments (the emphasis is on the idea and its presentation, not feasibility). The instructor guides students to think independently and critically, points out errors, and offers principles leading to possible solutions.

Learning activities and teaching methods
Dialogic (Discussion, conversation, brainstorming), Activities related to graphics and visual arts, Practice exercises, Experience (self-experience), Individual work of students
  • Home preparation for classes - 450 hours per semester
prerequisite
Knowledge
Knowledge of the previous courses. The student implements and experiments with basic art tools aiming to find innovative solutions. Proficient level of work with graphic programs. Ability to think critically and independently.
Knowledge of the previous courses. The student implements and experiments with basic art tools aiming to find innovative solutions. Proficient level of work with graphic programs. Ability to think critically and independently.
learning outcomes
The student has deeper knowledge of his/her own visual and designer skills and is able to identify and further develop own strengths. The student is able to independently create author solutions, from the problem analysis to own proposal in the form of presentation, model or prototype.
The student has deeper knowledge of his/her own visual and designer skills and is able to identify and further develop own strengths. The student is able to independently create author solutions, from the problem analysis to own proposal in the form of presentation, model or prototype.
knows the basic principles of visual communication
knows the basic principles of visual communication
understands the rules of creating a layout / visual system
understands the rules of creating a layout / visual system
knows what is communication design, infographics, user interface
knows what is communication design, infographics, user interface
knows good examples of solutions within digital and graphic design
knows good examples of solutions within digital and graphic design
knows what steps are necessary to achieve good design
knows what steps are necessary to achieve good design
Skills
be able to conduct research on a given issue, analyse information, identify the problem
be able to conduct research on a given issue, analyse information, identify the problem
knows how to define project goals / design challenge
knows how to define project goals / design challenge
find and design appropriate solutions using creative software tools
find and design appropriate solutions using creative software tools
can identify negatives and positives, provide feedback
can identify negatives and positives, provide feedback
can convincingly present and defend the resulting proposal
can convincingly present and defend the resulting proposal
teaching methods
Knowledge
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Practice exercises
Practice exercises
Individual work of students
Individual work of students
Experience (self-experience)
Experience (self-experience)
assessment methods
Grade (Using a grade system)
Analysis of a presentation given by the student
Analysis of a presentation given by the student
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Analysis of the student's performance
Grade (Using a grade system)
Recommended literature
  • ANDERSON, Stephen P. Přitažlivý interaktivní design: jak vytvářet uživatelsky přívětivé produkty. ISBN 9788025137222.
  • CLARKE, Andy. Hardboiled Web Design. ISBN 1907828001.
  • Cooper, Alan. About Face: The Essentials of Interaction Design. ISBN 1118766571.
  • Gray, Dave. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. ISBN 9780596804176.
  • HOLLIS, Richard. Stručná historie grafického designu. ISBN 978808770527.
  • LEMOINE. About face: the essentials of interaction design. ISBN 9781118766576.
  • Reiss, Eric. Usable Usability: Simple Steps for Making Stuff Better. ISBN 1118185471.
  • ROGERS, Yvonne; SHARP, Helen; PREECE, Jenny. Interaction Design: Beyond Human - Computer Interaction. ISBN 9780470665763.
  • SINEK, Simon. Začněte s proč: jak vůdčí osobnosti inspirují k činům. ISBN 9788087270554.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester