Lecturer(s)
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Course content
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- Curve graphics - Bitmap graphics - Creating layouts and publications
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Learning activities and teaching methods
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Exercises on PC, Practice exercises, E-learning
- Participation in classes
- 22 hours per semester
- Home preparation for classes
- 40 hours per semester
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prerequisite |
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Knowledge |
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Basic computer skills |
Basic computer skills |
learning outcomes |
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The student will be able to choose the most appropriate tool and create the required output according to the assignment to meet the technological requirements for the final production of the work. After mastering the basic output requirements for each tool, each student will continue at his/her own pace in the individual development of skills in the selected software. |
The student will be able to choose the most appropriate tool and create the required output according to the assignment to meet the technological requirements for the final production of the work. After mastering the basic output requirements for each tool, each student will continue at his/her own pace in the individual development of skills in the selected software. |
general overview of creative SW tools |
general overview of creative SW tools |
orientation in the curve editor interface |
orientation in the curve editor interface |
orientation in the bitmap editor interface |
orientation in the bitmap editor interface |
orientation in the 3D editor interface |
orientation in the 3D editor interface |
orientation in the interface of another tool chosen by the student individually |
orientation in the interface of another tool chosen by the student individually |
Skills |
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knows how to choose the most appropriate instrument/combination of instruments |
knows how to choose the most appropriate instrument/combination of instruments |
knows how to operate a curve editor and create technically appropriate output |
knows how to operate a curve editor and create technically appropriate output |
knows how to operate a bitmap editor and produce technically appropriate output |
knows how to operate a bitmap editor and produce technically appropriate output |
knows how to operate a 3D editor and produce technically appropriate output |
knows how to operate a 3D editor and produce technically appropriate output |
knows how to operate a selected software tool and produce technically appropriate output |
knows how to operate a selected software tool and produce technically appropriate output |
teaching methods |
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Knowledge |
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Practice exercises |
E-learning |
Exercises on PC |
Exercises on PC |
E-learning |
Practice exercises |
assessment methods |
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Preparation of a presentation |
Preparation of a presentation |
Recommended literature
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Tomothy Samara. GRAFICKÝ DESIGN, základní pravidla a způsoby jejich porušování. Slovart, s. r. o. v Praze, 2007. ISBN 978-80-7391-030-3.
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