Course: Sound stylization in GA

» List of faculties » FMK » KAAV
Course title Sound stylization in GA
Course code KAAV/MD9ZV
Organizational form of instruction Lesson
Level of course Master
Year of study not specified
Semester Winter and summer
Number of ECTS credits 1
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Hruda Pavel, MgA.
Course content
1. History of sound and sound components in gaming. - Audiovisual communication 2. Sound as part of audiovisual expression in gaming 3. Basic sound categories (spoken word, music, noise) 4. Sound dramaturgy, direction, and sound design 4. Editing in games - the sound aspect of editing - image-sound connection 5. Working with archive sound effects - software management, metadata 6. Sound design - approach to software solutions and real creation in studio conditions 7. Communication with the sound engineer 8. Implementing sound into the gaming environment - FMOD (Studio, Unity, etc.) 9. Final project - assignment and consultation

Learning activities and teaching methods
  • Participation in classes - 13 hours per semester
  • Preparation for course credit - 12 hours per semester
prerequisite
Knowledge
Prerequisites not specified
Prerequisites not specified
Skills
Prerequisites not specified
Prerequisites not specified
teaching methods
Knowledge
Dialogic (Discussion, conversation, brainstorming)
Dialogic (Discussion, conversation, brainstorming)
Practice exercises
Practice exercises
assessment methods
Analysis of the student's performance
Analysis of the student's performance
Analysis of a work of art
Analysis of a work of art
Recommended literature
  • BEAUCHAMP, Robin. Design for Animation. Focal Press, 2013. ISBN 978-0240824987.
  • Bláha Ivo. Zvuková dramaturgie audiovizuálního díla.. 3. vydání, Praha: AMU, 2014. ISBN 978-80-7331-303-6.
  • COLLINS, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. The MIT Press, 2008. ISBN 978-0262033787.
  • SINCLAIR, Jean-Luc. Principles of Game Audio and Sound Design. Focal Press, 2020. ISBN 978-1138738973.
  • YEWDALL, Lewis, David. The Practical Art of Motion Picture Sound. Focal Press, 2007. ISBN 978-0240808659.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester