Lecturer(s)
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Ondruch Milan, MgA.
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Masník Boris, ak. mal.
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Batoušek Štěpán, MgA.
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Legindi Marcel, MgA.
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Babinec Petr, MgA. Ph.D.
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Course content
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Teaching in the form of partial exercises confirming the student's readiness clearly showing his professional reliability, convincingly distinctive clearly formulated artistic statement with his productive ability based on his advanced orientation in the field of audiovisual production.
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Learning activities and teaching methods
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Teamwork
- Participation in classes
- 130 hours per semester
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prerequisite |
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Knowledge |
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Students will experience real-time visual effects using the Unreal Engine system, including background generating for a given scene. During this semester, the students begin to further specify and consult their graduate projects. |
Students will experience real-time visual effects using the Unreal Engine system, including background generating for a given scene. During this semester, the students begin to further specify and consult their graduate projects. |
learning outcomes |
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The student uses new creative experience and knowledge for his graduate project. |
The student uses new creative experience and knowledge for his graduate project. |
Student can: - Explain the process of rigging a 3D character - Describe procedural systems - Define the optimal workflow for VFX implementation - Describe the possibilities of using AI in 2D/3D VFX implementation - Describe the possibilities of 3D character animation |
Student can: - Explain the process of rigging a 3D character - Describe procedural systems - Define the optimal workflow for VFX implementation - Describe the possibilities of using AI in 2D/3D VFX implementation - Describe the possibilities of 3D character animation |
Skills |
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Student is able to: - Analyse the script in terms of VFX solutions both artistically and technologically - Prepare complete documents for VFX budget - Optimize post-production of VFX shots - Create 3D character riging - Insert 3D character into the real shot |
Student is able to: - Analyse the script in terms of VFX solutions both artistically and technologically - Prepare complete documents for VFX budget - Optimize post-production of VFX shots - Create 3D character riging - Insert 3D character into the real shot |
teaching methods |
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Knowledge |
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Teamwork |
Teamwork |
assessment methods |
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Analysis of the student's performance |
Grade (Using a grade system) |
Analysis of the student's performance |
Grade (Using a grade system) |
Recommended literature
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BOJANOVSKÝ, V. Základní principy osvětlování.
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Box H.: Set Lighting Technician's Handbook. Film Lighting Equipment, Practice, and Electrical Distribution. Routledge,, 2017. ISBN 1138426156.
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BROWN, B. Lighting. Focal Press. 2012. ISBN 978-0240807638.
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MILLERSON, G. Lighting for TV and Film,Routledge. 2015. ISBN 978-1138130128.
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