Course: Audiovisual Practice Visual Effects 8

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Course title Audiovisual Practice Visual Effects 8
Course code KAAV/AV8VE
Organizational form of instruction Lesson + Seminary
Level of course Master
Year of study not specified
Semester Summer
Number of ECTS credits 6
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Ondruch Milan, MgA.
  • Masník Boris, ak. mal.
  • Batoušek Štěpán, MgA.
  • Legindi Marcel, MgA.
  • Babinec Petr, MgA. Ph.D.
Course content
Teaching in the form of partial exercises confirming the student's readiness clearly showing his professional reliability, convincingly distinctive clearly formulated artistic statement with his productive ability based on his advanced orientation in the field of audiovisual production.

Learning activities and teaching methods
Teamwork
  • Participation in classes - 130 hours per semester
prerequisite
Knowledge
Students will experience real-time visual effects using the Unreal Engine system, including background generating for a given scene. During this semester, the students begin to further specify and consult their graduate projects.
Students will experience real-time visual effects using the Unreal Engine system, including background generating for a given scene. During this semester, the students begin to further specify and consult their graduate projects.
learning outcomes
The student uses new creative experience and knowledge for his graduate project.
The student uses new creative experience and knowledge for his graduate project.
Student can: - Explain the process of rigging a 3D character - Describe procedural systems - Define the optimal workflow for VFX implementation - Describe the possibilities of using AI in 2D/3D VFX implementation - Describe the possibilities of 3D character animation
Student can: - Explain the process of rigging a 3D character - Describe procedural systems - Define the optimal workflow for VFX implementation - Describe the possibilities of using AI in 2D/3D VFX implementation - Describe the possibilities of 3D character animation
Skills
Student is able to: - Analyse the script in terms of VFX solutions both artistically and technologically - Prepare complete documents for VFX budget - Optimize post-production of VFX shots - Create 3D character riging - Insert 3D character into the real shot
Student is able to: - Analyse the script in terms of VFX solutions both artistically and technologically - Prepare complete documents for VFX budget - Optimize post-production of VFX shots - Create 3D character riging - Insert 3D character into the real shot
teaching methods
Knowledge
Teamwork
Teamwork
assessment methods
Analysis of the student's performance
Grade (Using a grade system)
Analysis of the student's performance
Grade (Using a grade system)
Recommended literature
  • BOJANOVSKÝ, V. Základní principy osvětlování.
  • Box H.: Set Lighting Technician's Handbook. Film Lighting Equipment, Practice, and Electrical Distribution. Routledge,, 2017. ISBN 1138426156.
  • BROWN, B. Lighting. Focal Press. 2012. ISBN 978-0240807638.
  • MILLERSON, G. Lighting for TV and Film,Routledge. 2015. ISBN 978-1138130128.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester