Course: Audiovisual Practice Visual Effects 5

» List of faculties » FMK » KAAV
Course title Audiovisual Practice Visual Effects 5
Course code KAAV/AV5VE
Organizational form of instruction Lesson + Seminary
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 6
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Hudeček Ondřej
  • Masník Boris, ak. mal.
  • Ondruch Milan, MgA.
  • Batoušek Štěpán, MgA.
Course content
The course unit objective is to improve in the students' specialization which is the closest to their individual creative focus (MattePaint / 2D / 3D). In cooperation with other fields, they improve in the VFX supervision in project preparations, filming, and post-production. They intensively prepare their Bachelor's Thesis (analysis-references-graphic preparation- trick/production preparation-technological preparation and possible tests).

Learning activities and teaching methods
Monologic (Exposition, lecture, briefing), Demonstration, Projection (static, dynamic)
  • Participation in classes - 72 hours per semester
prerequisite
Knowledge
Interest in film and visual effects Basic knowledge and skills in the control of computer technology and basic graphics software Basic knowledge of photography
Interest in film and visual effects Basic knowledge and skills in the control of computer technology and basic graphics software Basic knowledge of photography
learning outcomes
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task.
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task.
The student knows and can: - Define the issue of "color spaces" and their conversion - Define a functional workflow for the implementation of a trick project - Explain copyright issues for external trick shots - Describe the organizational chart and operating system of a stunt studio - Describe the technology of virtual production
The student knows and can: - Define the issue of "color spaces" and their conversion - Define a functional workflow for the implementation of a trick project - Explain copyright issues for external trick shots - Describe the organizational chart and operating system of a stunt studio - Describe the technology of virtual production
Skills
The student can and will: - Managing a trick shoot as a VFX supervisor - Ability to create a timeline and organizational plan for VFX implementation, including budget documents - Assessing a trick shot and defining comments on its quality - Utilize AI capabilities to optimize the creation of visual effects - Ability to prepare materials to promote visual effects work
The student can and will: - Managing a trick shoot as a VFX supervisor - Ability to create a timeline and organizational plan for VFX implementation, including budget documents - Assessing a trick shot and defining comments on its quality - Utilize AI capabilities to optimize the creation of visual effects - Ability to prepare materials to promote visual effects work
teaching methods
Knowledge
Monologic (Exposition, lecture, briefing)
Monologic (Exposition, lecture, briefing)
Demonstration
Projection (static, dynamic)
Projection (static, dynamic)
Demonstration
assessment methods
Analysis of the student's performance
Analysis of the student's performance
Recommended literature
  • FAILES Ian. Masters of FX : behind the scenes with geniuses of visual and special effects.. London: Ilex, 2015. ISBN 9781781572672.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester