Course: Audiovisual Practice Visual Effects 4

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Course title Audiovisual Practice Visual Effects 4
Course code KAAV/AV4VE
Organizational form of instruction Lesson + Seminary
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 6
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Masník Boris, ak. mal.
  • Ondruch Milan, MgA.
  • Legindi Marcel, MgA.
  • Batoušek Štěpán, MgA.
Course content
Students will learn how to create an organic 3D model according to their concept, prepare images for textures, and create material settings. The goal is again to achieve the credibility of the connection of the 3D object with the environment, including the appropriate interaction. Following task of this semester is to create optimally simplified 3D animations, enabling seamless and fast editing.

Learning activities and teaching methods
Monologic (Exposition, lecture, briefing), Demonstration, Projection (static, dynamic)
  • Participation in classes - 78 hours per semester
prerequisite
Knowledge
Interest in film and visual effects Basic knowledge and skills in the control of computer technology and basic graphics software Basic knowledge of photography
Interest in film and visual effects Basic knowledge and skills in the control of computer technology and basic graphics software Basic knowledge of photography
learning outcomes
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task.
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task.
Student is able: - Explain the work in the nodal system - Explain the synchronization of the effect with camera movement - Define the problem of filming an interaction with a 3D object - Describe the prerequisites for the plausible insertion of a 3D object into a real scene - Explain the function of 3D object materials
Student is able: - Explain the work in the nodal system - Explain the synchronization of the effect with camera movement - Define the problem of filming an interaction with a 3D object - Describe the prerequisites for the plausible insertion of a 3D object into a real scene - Explain the function of 3D object materials
Skills
Student can: - Perform 2D composition of a trick shot in Nuke - Retouch unwanted elements of the shot - Synchronize effect movement with camera movement - Credibly insert a 3D object into a real static scene - Present the realization process and the final work
Student can: - Perform 2D composition of a trick shot in Nuke - Retouch unwanted elements of the shot - Synchronize effect movement with camera movement - Credibly insert a 3D object into a real static scene - Present the realization process and the final work
teaching methods
Knowledge
Projection (static, dynamic)
Monologic (Exposition, lecture, briefing)
Projection (static, dynamic)
Demonstration
Demonstration
Monologic (Exposition, lecture, briefing)
assessment methods
Analysis of the student's performance
Oral examination
Analysis of the student's performance
Oral examination
Recommended literature
  • SAWICKI Mark. Filming the fantastic:a guide to visual effect cinematography.. Elsevier/Focal Press, 2011. ISBN 9780240814735.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester