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Lecturer(s)
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Hudeček Ondřej
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Batoušek Štěpán, MgA.
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Masník Boris, ak. mal.
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Course content
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Students will learn how to create a technical (i.e. "inorganic") 3D object according to their concept and to build a 3D scene, including camera settings and lights settings. Subsequently, they will learn to animate the object in the scene and, after rendering, insert it into a real film base utilizing the interaction of the object with the environment. The course aims to achieve a reliable connection of a virtual 3D object with a real scene.
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Learning activities and teaching methods
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Monologic (Exposition, lecture, briefing), Demonstration, Projection (static, dynamic)
- Home preparation for classes
- 22 hours per semester
- Preparation for examination
- 50 hours per semester
- Participation in classes
- 78 hours per semester
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| prerequisite |
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| Knowledge |
|---|
| Prerequisites not specified |
| Prerequisites not specified |
| Skills |
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| Prerequisites not specified |
| Prerequisites not specified |
| learning outcomes |
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| Knowledge |
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| - Describe the principle of the perspective trick |
| - Describe the principle of the perspective trick |
| - Explain the reasons for using a perspective trick |
| - Explain the reasons for using a perspective trick |
| - Define what is essential for the plausible implementation of a perspective trick |
| - Define what is essential for the plausible implementation of a perspective trick |
| - Describe the implementation of a perspective trick using classical technology |
| - Describe the implementation of a perspective trick using classical technology |
| - Describe the implementation of a perspective trick using digital technology |
| - Describe the implementation of a perspective trick using digital technology |
| Skills |
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| - Design the optimal technological solution of a prospective trick |
| - Design the optimal technological solution of a prospective trick |
| - Calculate the necessary parameters of the prospective trick |
| - Calculate the necessary parameters of the prospective trick |
| - Create a static perspective trick using "in-camera" technology |
| - Create a static perspective trick using "in-camera" technology |
| - Capture resources for digital perspective trick post-production |
| - Capture resources for digital perspective trick post-production |
| - Perform compositing of source layers into a believable result (AfterEffects) |
| - Perform compositing of source layers into a believable result (AfterEffects) |
| teaching methods |
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| Knowledge |
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| Monologic (Exposition, lecture, briefing) |
| Monologic (Exposition, lecture, briefing) |
| Projection (static, dynamic) |
| Projection (static, dynamic) |
| Demonstration |
| Demonstration |
| assessment methods |
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| Analysis of the student's performance |
| Analysis of the student's performance |
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Recommended literature
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BIRN Jeremy. [Digital] lighting & rendering. New Riders, 2014. ISBN 9780321928986.
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Bordwell, David a Kristin Thopson. Umění filmu: úvod do studia formy a stylu. Praha, 2011. ISBN 978-80-7331-217-6.
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REISZ Karel, MILLAR Gavin. The technique of film editing.. Burlington, 2010. ISBN 9787-024-0521-855.
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