Course: Audiovisual Practice Visual Effects 3

» List of faculties » FMK » KAAV
Course title Audiovisual Practice Visual Effects 3
Course code KAAV/AV3VE
Organizational form of instruction Lesson + Seminary
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 6
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Batoušek Štěpán, MgA.
  • Legindi Marcel, MgA.
  • Masník Boris, ak. mal.
Course content
Students will learn how to create a technical (i.e. "inorganic") 3D object according to their concept and to build a 3D scene, including camera settings and lights settings. Subsequently, they will learn to animate the object in the scene and, after rendering, insert it into a real film base utilizing the interaction of the object with the environment. The course aims to achieve a reliable connection of a virtual 3D object with a real scene.

Learning activities and teaching methods
Monologic (Exposition, lecture, briefing), Demonstration, Projection (static, dynamic)
  • Participation in classes - 72 hours per semester
prerequisite
Knowledge
Interest in film and visual effects Basic knowledge and skills in the control of computer technology and basic graphics software Basic knowledge of photography
Interest in film and visual effects Basic knowledge and skills in the control of computer technology and basic graphics software Basic knowledge of photography
learning outcomes
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task.
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task.
- Describe the principle of the perspective trick - Explain the reasons for using a perspective trick - Define what is essential for the plausible implementation of a perspective trick. - Describe the implementation of a perspective trick using classical technology - Describe the implementation of a perspective trick using digital technology
- Describe the principle of the perspective trick - Explain the reasons for using a perspective trick - Define what is essential for the plausible implementation of a perspective trick. - Describe the implementation of a perspective trick using classical technology - Describe the implementation of a perspective trick using digital technology
Skills
- Design the optimal technological solution of a prospective trick - Calculate the necessary parameters of the prospective trick - Create a static perspective trick using "in-camera" technology - Capture resources for digital perspective trick post-production - Perform compositing of source layers into a believable result (AfterEffects)
- Design the optimal technological solution of a prospective trick - Calculate the necessary parameters of the prospective trick - Create a static perspective trick using "in-camera" technology - Capture resources for digital perspective trick post-production - Perform compositing of source layers into a believable result (AfterEffects)
teaching methods
Knowledge
Monologic (Exposition, lecture, briefing)
Monologic (Exposition, lecture, briefing)
Demonstration
Projection (static, dynamic)
Projection (static, dynamic)
Demonstration
assessment methods
Analysis of the student's performance
Analysis of the student's performance
Recommended literature
  • BIRN Jeremy. [Digital] lighting & rendering. New Riders, 2014. ISBN 9780321928986.
  • Bordwell, David a Kristin Thopson. Umění filmu: úvod do studia formy a stylu. Praha, 2011. ISBN 978-80-7331-217-6.
  • REISZ Karel, MILLAR Gavin. The technique of film editing.. Burlington, 2010. ISBN 9787-024-0521-855.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester