Course: Visual Effects Theory and Technology 3

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Course title Visual Effects Theory and Technology 3
Course code KAAV/AV3TV
Organizational form of instruction Lecture
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 3
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Masník Boris, ak. mal.
Course content
Students are introduced to theory of 3D technologies; education is in Blender, Maya, 3DSMax. In particular to stages of object modelling, its basic rigging and texture creation. Students also learn about methods of layer rendering and learn how to work in specialised render programs such as Arnold. Next, specific steps in work with rendered layers and their mutual tuning in Nuke program is practiced.

Learning activities and teaching methods
Lecturing, Projection (static, dynamic), Practice exercises
  • Participation in classes - 26 hours per semester
prerequisite
Knowledge
Basic knowledge of general education subjects.
Basic knowledge of general education subjects.
learning outcomes
The student is able to understand the importance of the trick camera in various technologies of animated film.
The student is able to understand the importance of the trick camera in various technologies of animated film.
Student is able to: - Define the steps of preparing a trick solution for a joint project - Define the technological and time requirements of the joint project - Describe the collaboration between the VFX department and the film crew - Describe the relationship of pregrading and grading to VFX post-production - Explain the necessity of recording scene parameters for post-production
Student is able to: - Define the steps of preparing a trick solution for a joint project - Define the technological and time requirements of the joint project - Describe the collaboration between the VFX department and the film crew - Describe the relationship of pregrading and grading to VFX post-production - Explain the necessity of recording scene parameters for post-production
Skills
Student can: - Create a functional VFX breakdown of a joint project - Coordinate collaboration on VFX implementation - Create scene footage for VFX needs - Create and debug materials for 3D object - Master basic non-destructive color correction of the shot
Student can: - Create a functional VFX breakdown of a joint project - Coordinate collaboration on VFX implementation - Create scene footage for VFX needs - Create and debug materials for 3D object - Master basic non-destructive color correction of the shot
teaching methods
Knowledge
Lecturing
Projection (static, dynamic)
Projection (static, dynamic)
Lecturing
Practice exercises
Practice exercises
assessment methods
Conversation
Conversation
Written examination
Written examination
Recommended literature
  • https://download.autodesk.com/global/docs/maya2014/en_us/.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester