Lecturer(s)
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Course content
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Students are introduced to theory of 3D technologies; education is in Blender, Maya, 3DSMax. In particular to stages of object modelling, its basic rigging and texture creation. Students also learn about methods of layer rendering and learn how to work in specialised render programs such as Arnold. Next, specific steps in work with rendered layers and their mutual tuning in Nuke program is practiced.
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Learning activities and teaching methods
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Lecturing, Projection (static, dynamic), Practice exercises
- Participation in classes
- 26 hours per semester
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prerequisite |
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Knowledge |
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Basic knowledge of general education subjects. |
Basic knowledge of general education subjects. |
learning outcomes |
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The student is able to understand the importance of the trick camera in various technologies of animated film. |
The student is able to understand the importance of the trick camera in various technologies of animated film. |
Student is able to: - Define the steps of preparing a trick solution for a joint project - Define the technological and time requirements of the joint project - Describe the collaboration between the VFX department and the film crew - Describe the relationship of pregrading and grading to VFX post-production - Explain the necessity of recording scene parameters for post-production |
Student is able to: - Define the steps of preparing a trick solution for a joint project - Define the technological and time requirements of the joint project - Describe the collaboration between the VFX department and the film crew - Describe the relationship of pregrading and grading to VFX post-production - Explain the necessity of recording scene parameters for post-production |
Skills |
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Student can: - Create a functional VFX breakdown of a joint project - Coordinate collaboration on VFX implementation - Create scene footage for VFX needs - Create and debug materials for 3D object - Master basic non-destructive color correction of the shot |
Student can: - Create a functional VFX breakdown of a joint project - Coordinate collaboration on VFX implementation - Create scene footage for VFX needs - Create and debug materials for 3D object - Master basic non-destructive color correction of the shot |
teaching methods |
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Knowledge |
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Lecturing |
Projection (static, dynamic) |
Projection (static, dynamic) |
Lecturing |
Practice exercises |
Practice exercises |
assessment methods |
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Conversation |
Conversation |
Written examination |
Written examination |
Recommended literature
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https://download.autodesk.com/global/docs/maya2014/en_us/.
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