Lecturer(s)
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Hudeček Ondřej
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Ondruch Milan, MgA.
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Masník Boris, ak. mal.
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Course content
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Students will get acquainted and improve their skills with advanced methods of 2D composition in camera movement, in working with fictitious "2.5D" space and the basics of particle systems in composition software. In parallel, they will master the complete graphic preparation of the project, i.e. the processing of documentation with tours, the creation of a storyboard, 2D animations, art designs, and schematics of trick realization. They will get acquainted with the principles of shooting action scenes on a green screen and shooting auxiliary effect layers.
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Learning activities and teaching methods
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Monologic (Exposition, lecture, briefing), Demonstration, Projection (static, dynamic)
- Participation in classes
- 78 hours per semester
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prerequisite |
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Knowledge |
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Interest in film and visual effects Basic knowledge and skills in the control of computer technology and basic graphics software Basic knowledge of photography |
Interest in film and visual effects Basic knowledge and skills in the control of computer technology and basic graphics software Basic knowledge of photography |
learning outcomes |
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The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task. |
The student is able to orientate in trick technologies and choose the appropriate technological solution for a creative task. |
Student can: - Describe the principle of the perspective trick - Explain the reasons for using a perspective trick - Define what is essential for the plausible implementation of a perspective trick. - Describe the implementation of a perspective trick using classical technology - Describe the implementation of a perspective trick using digital technology |
Student can: - Describe the principle of the perspective trick - Explain the reasons for using a perspective trick - Define what is essential for the plausible implementation of a perspective trick. - Describe the implementation of a perspective trick using classical technology - Describe the implementation of a perspective trick using digital technology |
Skills |
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Student is able: - Design the optimal technological solution of a prospective trick - Calculate the necessary parameters of the prospective trick - Create a static perspective trick using "in-camera" technology - Capture resources for digital perspective trick post-production - Perform compositing of source layers into a believable result (AfterEffects) |
Student is able: - Design the optimal technological solution of a prospective trick - Calculate the necessary parameters of the prospective trick - Create a static perspective trick using "in-camera" technology - Capture resources for digital perspective trick post-production - Perform compositing of source layers into a believable result (AfterEffects) |
teaching methods |
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Knowledge |
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Projection (static, dynamic) |
Monologic (Exposition, lecture, briefing) |
Projection (static, dynamic) |
Demonstration |
Demonstration |
Monologic (Exposition, lecture, briefing) |
assessment methods |
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Analysis of the student's performance |
Oral examination |
Analysis of the student's performance |
Oral examination |
Recommended literature
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www.autodesk.com/industry/media-entertainment/film-tv.
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www.filmsite.org/visualeffects19.html.
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FOSTER Jeff. The green screen handbook : real-world production techniques. Burlington: Focal Press, 2015. ISBN 9781138780330.
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LANIER Lee. Digital compositing with Nuke.. New York, 2013. ISBN 9780240820354.
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