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Lecturer(s)
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Course content
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1. Basic program functions, video and audio editing, transformation, animation keys, export 2. Selection, color correction, cropping, export 3. User interface and its settings, text animation and editing 4. Camera, 3D layers, importing source files, panorama creation 5. Tools for motion graphics design, shape and line animation, texture creation 6. Working with shapes, preparing vector graphics for animation, export 7. DUIK plugin, creation of a digital puppet and its rigging, puppet animation 8. 2D tracking, 3D tracking into video, color grading 9. Compositing, blending modes, masks, animation of imported photos, video, and textures
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Learning activities and teaching methods
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Monologic (Exposition, lecture, briefing), Dialogic (Discussion, conversation, brainstorming), Projection (static, dynamic), Exercises on PC, Practice exercises, Teamwork, Analysis of a work of art
- Preparation for course credit
- 37 hours per semester
- Participation in classes
- 13 hours per semester
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| prerequisite |
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| Knowledge |
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| basic orientation in the individual components of audiovisual work |
| basic orientation in the individual components of audiovisual work |
| Skills |
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| Prerequisities are not set |
| Prerequisities are not set |
| learning outcomes |
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| Knowledge |
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| Knowledge of basic and advanced functions of specialized software for creating and editing 2D animation and video (e.g., Adobe After Effects, Toon Boom Harmony, TVPaint). |
| Knowledge of basic and advanced functions of specialized software for creating and editing 2D animation and video (e.g., Adobe After Effects, Toon Boom Harmony, TVPaint). |
| Understanding the principles of digital 2D animation in the context of advertising and promotional content. |
| Understanding the principles of digital 2D animation in the context of advertising and promotional content. |
| Familiarity with key animation techniques and their digital forms (e.g., cut-out animation, frame-by-frame, motion graphics). |
| Familiarity with key animation techniques and their digital forms (e.g., cut-out animation, frame-by-frame, motion graphics). |
| Ability to identify genre- and theme-specific requirements for the visual style of an animation. |
| Ability to identify genre- and theme-specific requirements for the visual style of an animation. |
| Knowledge of production and post-production standards in commercial audiovisual creation. |
| Knowledge of production and post-production standards in commercial audiovisual creation. |
| Skills |
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| Ability to create and edit digital 2D animation according to defined technical and aesthetic parameters. |
| Ability to create and edit digital 2D animation according to defined technical and aesthetic parameters. |
| Application of various animation techniques within a single project, with emphasis on fluidity and functionality. |
| Application of various animation techniques within a single project, with emphasis on fluidity and functionality. |
| Adaptation of the visual style of an animation to suit a specific purpose, audience, and distribution context. |
| Adaptation of the visual style of an animation to suit a specific purpose, audience, and distribution context. |
| Effective use of software tools for planning, timing, and exporting animations at the required quality. |
| Effective use of software tools for planning, timing, and exporting animations at the required quality. |
| Execution of short advertising or promotional animations from concept development to final output. |
| Execution of short advertising or promotional animations from concept development to final output. |
| teaching methods |
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| Knowledge |
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| Teamwork |
| Exercises on PC |
| Exercises on PC |
| Practice exercises |
| Practice exercises |
| Analysis of a work of art |
| Teamwork |
| Analysis of a work of art |
| assessment methods |
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| Analysis of a work of art |
| Analysis of a work of art |
| Analysis of the student's performance |
| Analysis of creative works (Music, visual arts, literature) |
| Analysis of creative works (Music, visual arts, literature) |
| Analysis of the student's performance |
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Recommended literature
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KERLOW, Isaac Victor. Mistrovství 3D animace: ovládněte techniky profesionálních filmových tvůrců.. Brno: Computer Press, 2011. ISBN 978-80-251-2717-9.
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