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Lecturer(s)
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Course content
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1. Selection of the project and individual roles 2. Work on the project 3. Presentation of the final form of the project
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 156 hours per semester
- Home preparation for classes
- 114 hours per semester
- Preparation for examination
- 80 hours per semester
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| prerequisite |
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| Knowledge |
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| Prerequisities are not set. |
| Prerequisities are not set. |
| Skills |
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| Prerequisities are not set. |
| Prerequisities are not set. |
| learning outcomes |
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| Knowledge |
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| - be able to characterise the principles of filmmaking in different technologies 2D, 3D, stop motion |
| - be able to characterise the principles of filmmaking in different technologies 2D, 3D, stop motion |
| - be able to explain and actively use the 12 principles of Disney animation |
| - be able to explain and actively use the 12 principles of Disney animation |
| - define the concepts of gesture, facial expressions, posturing and proxemics |
| - define the concepts of gesture, facial expressions, posturing and proxemics |
| - define the terms, main/key phase, extreme phase, intermediate phase, beatboard, storyboard, animatic |
| - define the terms, main/key phase, extreme phase, intermediate phase, beatboard, storyboard, animatic |
| - be able to describe what is essential for the viewer to correctly read the action of a character |
| - be able to describe what is essential for the viewer to correctly read the action of a character |
| Skills |
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| - uses 2D, 3D and stop motion animation in his work |
| - uses 2D, 3D and stop motion animation in his work |
| - knows how to create a character design based on a real person so that it animates well |
| - knows how to create a character design based on a real person so that it animates well |
| - works with tempo-rhythm in animation |
| - works with tempo-rhythm in animation |
| - be able to use in practice the knowledge of the 12 principles of animation according to O. Johnston, F. Thomas |
| - be able to use in practice the knowledge of the 12 principles of animation according to O. Johnston, F. Thomas |
| - realise an animation that uses knowledge read from reality, highlighting it |
| - realise an animation that uses knowledge read from reality, highlighting it |
| - applies his knowledge of human perception, works with the viewer's attention, in designing the composition of the scene and choreography, tells the story in such a way as to convey the idea and emotion with maximum legibility |
| - applies his knowledge of human perception, works with the viewer's attention, in designing the composition of the scene and choreography, tells the story in such a way as to convey the idea and emotion with maximum legibility |
| teaching methods |
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| Knowledge |
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| Practice exercises |
| Practice exercises |
| Exercises on PC |
| Exercises on PC |
| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| Skills |
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| Teamwork |
| Teamwork |
| Dialogic (Discussion, conversation, brainstorming) |
| Dialogic (Discussion, conversation, brainstorming) |
| Individual work of students |
| Individual work of students |
| assessment methods |
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| Knowledge |
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| Grade (Using a grade system) |
| Grade (Using a grade system) |
| Analysis of creative works (Music, visual arts, literature) |
| Analysis of creative works (Music, visual arts, literature) |
| Analysis of the student's performance |
| Analysis of the student's performance |
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Recommended literature
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Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
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Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
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Kačor, Miroslav. Zlatý věk české loutkové animace. 1. vyd. Praha : Animation People : Mladá fronta, 2010. ISBN 978-80-254-5920-1.
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KERLOW, Isaac Victor. Mistrovství 3D animace: ovládněte techniky profesionálních filmových tvůrců.. Brno: Computer Press, 2011. ISBN 978-80-251-2717-9.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
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