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Lecturer(s)
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Course content
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Individual practical exercises will stress originality, the student's creative approach, craft skills, and artistic distinctiveness. Substantial stress will be placed on rhythm.
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Learning activities and teaching methods
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Activities related to graphics and visual arts
- Participation in classes
- 24 hours per semester
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| prerequisite |
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| Knowledge |
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| Advanced craft skills in the animated works production. |
| Advanced craft skills in the animated works production. |
| Advanced craft skills in the animated works production. |
| Advanced craft skills in the animated works production. |
| learning outcomes |
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| Understanding significant creators and films that have shaped this field. |
| Understanding significant creators and films that have shaped this field. |
| Familiarity with various techniques such as stop-motion, digital animation, collages, and their application in creating experimental content. |
| Familiarity with various techniques such as stop-motion, digital animation, collages, and their application in creating experimental content. |
| Acquiring theoretical knowledge about experimental animation, including different aesthetic approaches and concepts. |
| Acquiring theoretical knowledge about experimental animation, including different aesthetic approaches and concepts. |
| The ability to analyze and interpret experimental animated films, with a focus on visual and auditory elements. |
| The ability to analyze and interpret experimental animated films, with a focus on visual and auditory elements. |
| Understanding the place of experimental animation within the art world and its relationship with other media. |
| Understanding the place of experimental animation within the art world and its relationship with other media. |
| Skills |
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| The ability to produce experimental animations using various techniques and tools. |
| The ability to produce experimental animations using various techniques and tools. |
| Generating unconventional and innovative content and exploring new approaches. |
| Generating unconventional and innovative content and exploring new approaches. |
| Practical skills in manipulating visual and auditory elements to create impactful films. |
| Practical skills in manipulating visual and auditory elements to create impactful films. |
| The capability to evaluate and analyze one's work and the work of other students in the course. |
| The capability to evaluate and analyze one's work and the work of other students in the course. |
| Proficiency in presenting one's experimental animations and actively participating in discussions about creation and concepts. |
| Proficiency in presenting one's experimental animations and actively participating in discussions about creation and concepts. |
| teaching methods |
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| Knowledge |
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| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| Individual work of students |
| Individual work of students |
| Practice exercises |
| Practice exercises |
| assessment methods |
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| Analysis of the student's performance |
| Analysis of the student's performance |
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Recommended literature
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Harris, Miriam. Experimental animation: from analogue to digital. New York: Routledge, 2019.
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Rogers, Holly. The music and sound of experimental film. NY: Oxford University Press, 2017.
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Russett, Robert. Experimental animation: origins of a new art. N.Y.: Da Capo Press, 1976.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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