Lecturer(s)
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Course content
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1. Stylized character animation studies created based on observed situations and reality. 2. Animated essay. 3. Visual and literary preparation of the diploma project.
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 130 hours per semester
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prerequisite |
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Knowledge |
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Advanced drawing skills, artistic opinion, orientation in technologies of animation. |
Advanced drawing skills, artistic opinion, orientation in technologies of animation. |
learning outcomes |
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know how to characterize the expressive means of animated film |
know how to characterize the expressive means of animated film |
describe the specifics of animation |
describe the specifics of animation |
can list different approaches to narrative in animated film |
can list different approaches to narrative in animated film |
define the specifics of the filmmaking approaches of world animation filmmakers |
define the specifics of the filmmaking approaches of world animation filmmakers |
explain the concept of visual language and film language |
explain the concept of visual language and film language |
Skills |
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can design an animated short movie |
can design an animated short movie |
know how to prepare an animated short movie |
know how to prepare an animated short movie |
analyze and name a problem and find a possible solution during the preparation or realization of a project |
analyze and name a problem and find a possible solution during the preparation or realization of a project |
know how to work with the expressive means of animated film in order to convey the idea and emotion to the viewer in the strongest possible form |
know how to work with the expressive means of animated film in order to convey the idea and emotion to the viewer in the strongest possible form |
is able to work skillfully with pacing and rhythm in narrative - movement within the scene as well as editing and artistic stylization |
is able to work skillfully with pacing and rhythm in narrative - movement within the scene as well as editing and artistic stylization |
teaching methods |
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Knowledge |
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Exercises on PC |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Exercises on PC |
Practice exercises |
Practice exercises |
assessment methods |
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Analysis of creative works (Music, visual arts, literature) |
Grade (Using a grade system) |
Analysis of the student's performance |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's performance |
Grade (Using a grade system) |
Recommended literature
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Animation now!. Köln : Taschen, 2004. ISBN 3822825883.
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Beiman, Nancy. Animated performance: bringing imaginary animal, human and fantasy characters to life. Required reading range: module reader, 2010. ISBN 9782940373819.
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BENDOVÁ, Helena. Umění počítačových her. Praha: NAMU, 2016. ISBN 978-80-7331-421-7.
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Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
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Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
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Dovnikovič, B. Škola kresleného filmu. Praha : Institut výchovy a vzdělávání pracovníků ČST, 1986.
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Dovnikovič. Škola animovaného filmu.
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Drvota, Mojmír. Základní složky filmu. Praha : NFA, 1994. ISBN 59-014-94.
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Dutka, Edgar. Animovaný film. Praha : AMU, 2002. ISBN 80-85883-94-5.
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Dutka Edgar. Minimum z dějin světové animace. AMU Praha , 2004. ISBN 80-7331-012-0 160.
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Furniss,M. Art in Motion: Animation Aesthetics. John Libbey & Company, 2008.
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Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
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Selby, Andrew. Animation in process. London : Laurence King, 2009. ISBN 978-1-85669-587-9.
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SMITH, J.M. Critical Approaches to Comics: Theories and Methods. Routledge, 2011. ISBN 978-0415885553.
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Urc, Rudolf. Animovaný film. Martin : Osveta, 1984.
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Urc, Rudolf, Benešová, Marie. Dějiny animovaného filmu I. Bratislava, VŠMU, 1995.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
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Williams, Richard. The Animatorś Survival Kit. 1999.
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