Course: Animation studio 6

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Course title Animation studio 6
Course code KAAT/AN7AT
Organizational form of instruction Practical studio classes
Level of course Master
Year of study not specified
Semester Winter
Number of ECTS credits 12
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
Course content
1. Poetics of Selected Creators (Analysis). 2. Specifics of Animation Creation. 3. Film Essay/Animated Film Essay. 4. Time in Animated Film. 5. Time in Thought and Art. 6. Discussions and Debates on Emerging Works, Rehearsals, Artistic Research, Research, Reflection, and Feedback.

Learning activities and teaching methods
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
  • Participation in classes - 130 hours per semester
prerequisite
Knowledge
Advanced drawing skills, artistic opinion, orientation in technologies of animation.
Advanced drawing skills, artistic opinion, orientation in technologies of animation.
learning outcomes
know how to choose the appropriate animation technique to enhance the desired message
know how to choose the appropriate animation technique to enhance the desired message
knows how to create study materials and materials so that they result in a quality animation
knows how to create study materials and materials so that they result in a quality animation
can give various examples of remarkable animation and artistic solutions to a given topic
can give various examples of remarkable animation and artistic solutions to a given topic
can indicate the specifics of animation production
can indicate the specifics of animation production
can analyse text for the purpose of animation
can analyse text for the purpose of animation
Skills
- works with different techniques in his work to reinforce the meaning of animated narration
- works with different techniques in his work to reinforce the meaning of animated narration
- realise animation that encourages thinking and feeling
- realise animation that encourages thinking and feeling
- make animation that thematises time
- make animation that thematises time
apply their knowledge of human perception, working with the viewer's attention
apply their knowledge of human perception, working with the viewer's attention
apply their knowledge of human perception, working with the viewer's attention
apply their knowledge of human perception, working with the viewer's attention
teaching methods
Knowledge
Exercises on PC
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Exercises on PC
Practice exercises
Practice exercises
assessment methods
Analysis of creative works (Music, visual arts, literature)
Grade (Using a grade system)
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Grade (Using a grade system)
Recommended literature
  • Beiman, Nancy. Animated performance: bringing imaginary animal, human and fantasy characters to life. Required reading range: module reader, 2010. ISBN 9782940373819.
  • BENDOVÁ, Helena. Umění počítačových her. Praha: NAMU, 2016. ISBN 978-80-7331-421-7.
  • Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
  • Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
  • Furniss,M. Art in Motion: Animation Aesthetics. John Libbey & Company, 2008.
  • Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
  • Selby, Andrew. Animation in process. London : Laurence King, 2009. ISBN 978-1-85669-587-9.
  • SMITH, J.M. Critical Approaches to Comics: Theories and Methods. Routledge, 2011. ISBN 978-0415885553.
  • Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
  • Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
  • Williams, Richard. The Animatorś Survival Kit. 1999.


Study plans that include the course
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