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Lecturer(s)
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Course content
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1. Poetics of Selected Creators (Analysis). 2. Specifics of Animation Creation. 3. Film Essay/Animated Film Essay. 4. Time in Animated Film. 5. Time in Thought and Art. 6. Discussions and Debates on Emerging Works, Rehearsals, Artistic Research, Research, Reflection, and Feedback.
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Learning activities and teaching methods
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Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Preparation for examination
- 68 hours per semester
- Home preparation for classes
- 78 hours per semester
- Participation in classes
- 104 hours per semester
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| prerequisite |
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| Knowledge |
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| Advanced drawing skills, artistic opinion, orientation in technologies of animation. |
| Advanced drawing skills, artistic opinion, orientation in technologies of animation. |
| Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
| Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
| Skills |
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| Prerequisities are not set |
| Prerequisities are not set |
| learning outcomes |
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| Knowledge |
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| know how to choose the appropriate animation technique to enhance the desired message |
| know how to choose the appropriate animation technique to enhance the desired message |
| knows how to create study materials and materials so that they result in a quality animation |
| knows how to create study materials and materials so that they result in a quality animation |
| can give various examples of remarkable animation and artistic solutions to a given topic |
| can give various examples of remarkable animation and artistic solutions to a given topic |
| can indicate the specifics of animation production |
| can indicate the specifics of animation production |
| can analyse text for the purpose of animation |
| can analyse text for the purpose of animation |
| Skills |
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| - works with different techniques in his work to reinforce the meaning of animated narration |
| - works with different techniques in his work to reinforce the meaning of animated narration |
| - realise animation that encourages thinking and feeling |
| - realise animation that encourages thinking and feeling |
| - make animation that thematises time |
| - make animation that thematises time |
| apply their knowledge of human perception, working with the viewer's attention |
| apply their knowledge of human perception, working with the viewer's attention |
| apply their knowledge of human perception, working with the viewer's attention |
| apply their knowledge of human perception, working with the viewer's attention |
| teaching methods |
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| Knowledge |
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| Practice exercises |
| Activities related to graphics and visual arts |
| Activities related to graphics and visual arts |
| Exercises on PC |
| Exercises on PC |
| Practice exercises |
| assessment methods |
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| Analysis of creative works (Music, visual arts, literature) |
| Analysis of the student's performance |
| Grade (Using a grade system) |
| Analysis of creative works (Music, visual arts, literature) |
| Analysis of the student's performance |
| Grade (Using a grade system) |
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Recommended literature
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Beiman, Nancy. Animated performance: bringing imaginary animal, human and fantasy characters to life. Required reading range: module reader, 2010. ISBN 9782940373819.
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BENDOVÁ, Helena. Umění počítačových her. Praha: NAMU, 2016. ISBN 978-80-7331-421-7.
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Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
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Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
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Furniss,M. Art in Motion: Animation Aesthetics. John Libbey & Company, 2008.
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Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
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Selby, Andrew. Animation in process. London : Laurence King, 2009. ISBN 978-1-85669-587-9.
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SMITH, J.M. Critical Approaches to Comics: Theories and Methods. Routledge, 2011. ISBN 978-0415885553.
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Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
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Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
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Williams, Richard. The Animatorś Survival Kit. 1999.
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