Lecturer(s)
|
|
Course content
|
1. Poetics of Selected Creators (Analysis). 2. Specifics of Animation Creation. 3. Film Essay/Animated Film Essay. 4. Time in Animated Film. 5. Time in Thought and Art. 6. Discussions and Debates on Emerging Works, Rehearsals, Artistic Research, Research, Reflection, and Feedback.
|
Learning activities and teaching methods
|
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 130 hours per semester
|
prerequisite |
---|
Knowledge |
---|
Advanced drawing skills, artistic opinion, orientation in technologies of animation. |
Advanced drawing skills, artistic opinion, orientation in technologies of animation. |
learning outcomes |
---|
know how to choose the appropriate animation technique to enhance the desired message |
know how to choose the appropriate animation technique to enhance the desired message |
knows how to create study materials and materials so that they result in a quality animation |
knows how to create study materials and materials so that they result in a quality animation |
can give various examples of remarkable animation and artistic solutions to a given topic |
can give various examples of remarkable animation and artistic solutions to a given topic |
can indicate the specifics of animation production |
can indicate the specifics of animation production |
can analyse text for the purpose of animation |
can analyse text for the purpose of animation |
Skills |
---|
- works with different techniques in his work to reinforce the meaning of animated narration |
- works with different techniques in his work to reinforce the meaning of animated narration |
- realise animation that encourages thinking and feeling |
- realise animation that encourages thinking and feeling |
- make animation that thematises time |
- make animation that thematises time |
apply their knowledge of human perception, working with the viewer's attention |
apply their knowledge of human perception, working with the viewer's attention |
apply their knowledge of human perception, working with the viewer's attention |
apply their knowledge of human perception, working with the viewer's attention |
teaching methods |
---|
Knowledge |
---|
Exercises on PC |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Exercises on PC |
Practice exercises |
Practice exercises |
assessment methods |
---|
Analysis of creative works (Music, visual arts, literature) |
Grade (Using a grade system) |
Analysis of the student's performance |
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's performance |
Grade (Using a grade system) |
Recommended literature
|
-
Beiman, Nancy. Animated performance: bringing imaginary animal, human and fantasy characters to life. Required reading range: module reader, 2010. ISBN 9782940373819.
-
BENDOVÁ, Helena. Umění počítačových her. Praha: NAMU, 2016. ISBN 978-80-7331-421-7.
-
Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
-
Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
-
Furniss,M. Art in Motion: Animation Aesthetics. John Libbey & Company, 2008.
-
Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
-
Selby, Andrew. Animation in process. London : Laurence King, 2009. ISBN 978-1-85669-587-9.
-
SMITH, J.M. Critical Approaches to Comics: Theories and Methods. Routledge, 2011. ISBN 978-0415885553.
-
Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
-
Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
-
Williams, Richard. The Animatorś Survival Kit. 1999.
|