Course: Animation studio 2

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Course title Animation studio 2
Course code KAAT/AN2AT
Organizational form of instruction Practical studio classes
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 10
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
Course content
1. Rhythmic exercise (working with balance and weight, materials) - character during work activities. 2. Tempo of rhythmic exercise - character in the environment in a rhythmic movement connected to music. 3. Character animation - capturing character traits in a short-acting scene. 4. Semester animated film.

Learning activities and teaching methods
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
  • Participation in classes - 28 hours per semester
prerequisite
Knowledge
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
learning outcomes
the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion
the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion
the student can explain the concept of character design
the student can explain the concept of character design
define the concept of character animation - character acting
define the concept of character animation - character acting
define the concept of tempo-rhythm in animation
define the concept of tempo-rhythm in animation
be able to describe what is essential for the viewer to correctly read the action of a character
be able to describe what is essential for the viewer to correctly read the action of a character
Skills
uses 2D, 3D and stop-motion animation in his work
uses 2D, 3D and stop-motion animation in his work
can create character design
can create character design
realize character animation
realize character animation
use tempo-rhythm in his animation work
use tempo-rhythm in his animation work
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene
teaching methods
Knowledge
Practice exercises
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Exercises on PC
Exercises on PC
Practice exercises
assessment methods
Analysis of creative works (Music, visual arts, literature)
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Grade (Using a grade system)
Analysis of the student's performance
Grade (Using a grade system)
Recommended literature
  • Animation now!. Köln : Taschen, 2004. ISBN 3822825883.
  • Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
  • Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
  • Dovnikovič, B. Škola kresleného filmu. Praha : Institut výchovy a vzdělávání pracovníků ČST, 1986.
  • Dovnikovič. Škola animovaného filmu.
  • Drvota, Mojmír. Základní složky filmu. Praha : NFA, 1994. ISBN 59-014-94.
  • Dutka, Edgar. Animovaný film. Praha : AMU, 2002. ISBN 80-85883-94-5.
  • Dutka Edgar. Minimum z dějin světové animace. AMU Praha , 2004. ISBN 80-7331-012-0 160.
  • Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
  • Urc, Rudolf. Animovaný film. Martin : Osveta, 1984.
  • Urc, Rudolf, Benešová, Marie. Dějiny animovaného filmu I. Bratislava, VŠMU, 1995.
  • Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
  • Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
  • Williams, Richard. The Animatorś Survival Kit. 1999.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester