Lecturer(s)
|
|
Course content
|
1. Rhythmic exercise (working with balance and weight, materials) - character during work activities. 2. Tempo of rhythmic exercise - character in the environment in a rhythmic movement connected to music. 3. Character animation - capturing character traits in a short-acting scene. 4. Semester animated film.
|
Learning activities and teaching methods
|
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
- Participation in classes
- 28 hours per semester
|
prerequisite |
---|
Knowledge |
---|
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies. |
learning outcomes |
---|
the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
the student will be able to characterize the principles of creation in various technologies 2D, 3D, stop motion |
the student can explain the concept of character design |
the student can explain the concept of character design |
define the concept of character animation - character acting |
define the concept of character animation - character acting |
define the concept of tempo-rhythm in animation |
define the concept of tempo-rhythm in animation |
be able to describe what is essential for the viewer to correctly read the action of a character |
be able to describe what is essential for the viewer to correctly read the action of a character |
Skills |
---|
uses 2D, 3D and stop-motion animation in his work |
uses 2D, 3D and stop-motion animation in his work |
can create character design |
can create character design |
realize character animation |
realize character animation |
use tempo-rhythm in his animation work |
use tempo-rhythm in his animation work |
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene |
applies his knowledge of human perception, works with the viewer's attention in designing the composition of the scene, blocking the characters and in the acting itself - animating the scene |
teaching methods |
---|
Knowledge |
---|
Practice exercises |
Activities related to graphics and visual arts |
Activities related to graphics and visual arts |
Exercises on PC |
Exercises on PC |
Practice exercises |
assessment methods |
---|
Analysis of creative works (Music, visual arts, literature) |
Analysis of the student's performance |
Analysis of creative works (Music, visual arts, literature) |
Grade (Using a grade system) |
Analysis of the student's performance |
Grade (Using a grade system) |
Recommended literature
|
-
Animation now!. Köln : Taschen, 2004. ISBN 3822825883.
-
Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
-
Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
-
Dovnikovič, B. Škola kresleného filmu. Praha : Institut výchovy a vzdělávání pracovníků ČST, 1986.
-
Dovnikovič. Škola animovaného filmu.
-
Drvota, Mojmír. Základní složky filmu. Praha : NFA, 1994. ISBN 59-014-94.
-
Dutka, Edgar. Animovaný film. Praha : AMU, 2002. ISBN 80-85883-94-5.
-
Dutka Edgar. Minimum z dějin světové animace. AMU Praha , 2004. ISBN 80-7331-012-0 160.
-
Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
-
Urc, Rudolf. Animovaný film. Martin : Osveta, 1984.
-
Urc, Rudolf, Benešová, Marie. Dějiny animovaného filmu I. Bratislava, VŠMU, 1995.
-
Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
-
Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.
-
Williams, Richard. The Animatorś Survival Kit. 1999.
|