Course: Animation studio 1

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Course title Animation studio 1
Course code KAAT/AN1AT
Organizational form of instruction Practical studio classes
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 10
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
Course content
1. Presentations on selected topics related to human movement and drawing and animation, stylization of movement, art stylization, reflection on the 12 principles of animation according to Disney, frame by frame analysis of selected animations. 2. Study through drawing - glimpsed human situations - drawing analysis supported by text. 3. Mechanics of movement, dynamics, phasing in time and space, stylization. 4. Exaggeration, legibility, acting, visual stylization, metamorphosis. 5. Study by drawing - walking. Different kinds of gaits, rhythm, tempo - character, centre of gravity. 6. Study of drawing - sport and athletics, centre of gravity, dynamics, arches, foreshadowing, compression and extension. 7. Semester animation. 8. Exercise in AE, stop-motion, and 3D.

Learning activities and teaching methods
Activities related to graphics and visual arts, Exercises on PC, Practice exercises
  • Participation in classes - 28 hours per semester
prerequisite
Skills
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
Advanced drawing skills, a fine arts opinion, and familiarity with animation production technologies.
learning outcomes
Knowledge
Students are capable of handling the process of animation from general motion tweening to motion characterisation. Students gain basic knowledge and skills in the animation discipline with practical abilities in a particular animation program processing.
Students are capable of handling the process of animation from general motion tweening to motion characterisation. Students gain basic knowledge and skills in the animation discipline with practical abilities in a particular animation program processing.
- be able to characterise the principles of filmmaking in different technologies 2D, 3D, stop motion
- be able to characterise the principles of filmmaking in different technologies 2D, 3D, stop motion
- be able to explain and actively use the 12 principles of Disney animation
- be able to explain and actively use the 12 principles of Disney animation
- define the concepts of gesture, facial expressions, posturing and proxemics
- define the concepts of gesture, facial expressions, posturing and proxemics
- define the terms, main/key phase, extreme phase, intermediate phase, beatboard, storyboard, animatic
- define the terms, main/key phase, extreme phase, intermediate phase, beatboard, storyboard, animatic
- be able to describe what is essential for the viewer to correctly read the action of a character
- be able to describe what is essential for the viewer to correctly read the action of a character
Skills
- uses 2D, 3D and stop motion animation in his work
- uses 2D, 3D and stop motion animation in his work
- knows how to create a character design based on a real person so that it animates well
- knows how to create a character design based on a real person so that it animates well
- works with tempo-rhythm in animation
- works with tempo-rhythm in animation
- be able to use in practice the knowledge of the 12 principles of animation according to O. Johnston, F. Thomas
- be able to use in practice the knowledge of the 12 principles of animation according to O. Johnston, F. Thomas
- realise an animation that uses knowledge read from reality, highlighting it
- realise an animation that uses knowledge read from reality, highlighting it
- applies his knowledge of human perception, works with the viewer's attention, in designing the composition of the scene and choreography, tells the story in such a way as to convey the idea and emotion with maximum legibility
- applies his knowledge of human perception, works with the viewer's attention, in designing the composition of the scene and choreography, tells the story in such a way as to convey the idea and emotion with maximum legibility
teaching methods
Knowledge
Activities related to graphics and visual arts
Activities related to graphics and visual arts
Practice exercises
Exercises on PC
Exercises on PC
Practice exercises
assessment methods
Analysis of the student's performance
Analysis of the student's performance
Analysis of creative works (Music, visual arts, literature)
Analysis of creative works (Music, visual arts, literature)
Grade (Using a grade system)
Grade (Using a grade system)
Recommended literature
  • Besen, Ellen. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know. Studio City, CA: Michael Wiese Productions, 2008. ISBN 978-1-932907-49-0.
  • Dovniković, Borivoj. Škola kresleného filmu. 1. vyd. Praha : Akademie múzických umění v Praze, Filmová a televizní fakulta, katedra animovaného filmu, 2007. ISBN 978-80-7331-105-6.
  • Kerlow, Isaac Victor. Mistrovství 3D animace : [ovládněte techniky profesionálních filmových tvůrců!]. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-2717-9.
  • Whitaker, Harold. Timing for animation. 2nd ed. Amsterdam ; Boston : Elsevier; Focal Press, 2009. ISBN 978-0-240-52160-2.
  • Williams, R. The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet ANimators. Faber and Faber Limited, 2001.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester