Lecturer(s)
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Course content
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- Introducing digital technologies in education. - Online education and e-learning. - Hardware and software technologies and tools for use in education. - Virtual reality, augmented reality, gamification. - Presentation and visualisation technologies. - Mobile touch devices in education. - Tools and applications for online communication and testing. - Planning and organizational systems. - Databases of digital learning materials. - Collaborative tools and cloud storage. - Comprehensive learning systems. School information systems. MOOC courses.
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Learning activities and teaching methods
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- Participation in classes
- 28 hours per semester
- Preparation for course credit
- 52 hours per semester
- Home preparation for classes
- 70 hours per semester
- Participation in classes
- 10 hours per semester
- Preparation for course credit
- 70 hours per semester
- Home preparation for classes
- 70 hours per semester
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learning outcomes |
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Knowledge |
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knowledge of the modern technologies used in education |
knowledge of the modern technologies used in education |
knowledge of the hardware and software technologies and their use in the educational process |
knowledge of the hardware and software technologies and their use in the educational process |
knowledge of the tools and applications suitable for online communication and testing |
knowledge of the tools and applications suitable for online communication and testing |
knowledge of the planning and organisational systems and their possible applications in the field of education |
knowledge of the planning and organisational systems and their possible applications in the field of education |
knowledge of the collaborative tools, cloud storage, complex educational systems, school information systems and databases of digital learning materials |
knowledge of the collaborative tools, cloud storage, complex educational systems, school information systems and databases of digital learning materials |
Skills |
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creates its own course in the LMS MOODLE environment |
creates its own course in the LMS MOODLE environment |
designs the e-course according to the rules and recommendations |
designs the e-course according to the rules and recommendations |
selects the optimal technological, formal and content requirements of the course |
selects the optimal technological, formal and content requirements of the course |
implements any multimedia product (audio recording, video, etc.) into the e-course |
implements any multimedia product (audio recording, video, etc.) into the e-course |
works with the MS Teams |
works with the MS Teams |
teaching methods |
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Knowledge |
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Monologic (Exposition, lecture, briefing) |
Monologic (Exposition, lecture, briefing) |
Skills |
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Teamwork |
Teamwork |
Practice exercises |
Practice exercises |
Recommended literature
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BERKA, R., F. RUND, L. HUSNÍK a A. J. SPORKA. Multimédia I. Praha: České vysoké učení technické v Praze, 2016. ISBN 978-80-01-05859-6.
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Horný, Stanislav. Úvod do multimédií. Vyd. 1. V Praze : Oeconomica, 2009. ISBN 978-80-245-1608-0.
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Keengwe, J. Handbook of research on digital content, mobile learning, and technology integration models in teacher education. USA: IGI Global., 2018.
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Kopecký, K., Szotkowski, R., Kubala, L., Krejčí, V., & Havelka, M. Moderní technologie ve výuce: (o moderních technologiích ve výuce s pedagogy pro pedagogy). Olomouc: UPOL, 2021.
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Pal, S., Cuong, T. Q., & Nehru R. S. Digital Education Pedagogy: Principles and Paradigms. Canada: Apple Academic Press Inc., 2022.
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Rennie, F., & Smyth, K. Digital Learning: The key Concepts. New York: Routledge, 2020.
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