Course: Computer Graphics II

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Course title Computer Graphics II
Course code AUPKS/AP3G2
Organizational form of instruction Lesson
Level of course Bachelor
Year of study not specified
Semester Winter
Number of ECTS credits 3
Language of instruction Czech, English
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Pokorný Pavel, Ing. Ph.D.
Course content
- Introductory information about the course - overview of teaching, credit requirements and recommended literature. - Description of the rendering process and its parts. - Introduction to the 3D program Blender - description of the environment and basic work. - Add simple 3D objects and basic work with them. Selection tools. - Mesh objects - object and editing mode, editing commands and transformations. - Advanced tools for working with mesh objects. - Modifiers and deformations of mesh objects. - Work with other types of 3D objects - curves, surfaces, meta objects and 3D texts. - Light sources and lighting the scene - Material settings of 3D objects - Work with textures - Work with the camera. Advanced rendering settings. - Creating simple and advanced animations. - Credit week - written work and evaluation of projects

Learning activities and teaching methods
Exercises on PC, Practice exercises
  • Participation in classes - 28 hours per semester
  • Term paper - 10 hours per semester
  • Home preparation for classes - 28 hours per semester
  • Preparation for course credit - 10 hours per semester
prerequisite
Knowledge
Knowledges of 2D computer graphics.
Knowledges of 2D computer graphics.
learning outcomes
characterize the basic types of representations of graphic objects in space
characterize the basic types of representations of graphic objects in space
recognize the most suitable representation form for specific objects
recognize the most suitable representation form for specific objects
compare different projection methods
compare different projection methods
describe basic local and global 3D rendering techniques
describe basic local and global 3D rendering techniques
recognize the correct lighting of a 3D scene
recognize the correct lighting of a 3D scene
Skills
design and construct a more complex 3D scene
design and construct a more complex 3D scene
use basic and advanced modelling techniques
use basic and advanced modelling techniques
apply material properties and textures
apply material properties and textures
use the camera and light sources in a 3D scene
use the camera and light sources in a 3D scene
render simple and more complex 3D scenes
render simple and more complex 3D scenes
teaching methods
Knowledge
Practice exercises
Exercises on PC
Exercises on PC
Practice exercises
assessment methods
Written examination
Analysis of seminar paper
Analysis of seminar paper
Written examination
Recommended literature
  • BLAIN, John M. The complete guide to Blender graphics: Computer Modeling & animation. 2018. ISBN 138081918.
  • HUGHES, John F. Computer Graphics: Principles and Practice. New Jersey, 2014. ISBN 0321399528.
  • POKORNÝ, Pavel. Blender - naučte se 3D grafiku. Praha : BEN - technická literatura, 2009. ISBN 978-80-7300-244-2.
  • ŽÁRA, Jiří, BENEŠ, Bedřich, FELKEL, Petr. Moderní počítačová grafika. Praha : Computer Press, 1998. ISBN 80-7226-049-9.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester