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Lecturer(s)
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Pokorný Pavel, Ing. Ph.D.
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Course content
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- Introductory information about the course - overview of teaching, credit requirements and recommended literature. - Description of the rendering process and its parts. - Introduction to the 3D program Blender - description of the environment and basic work. - Add simple 3D objects and basic work with them. Selection tools. - Mesh objects - object and editing mode, editing commands and transformations. - Advanced tools for working with mesh objects. - Modifiers and deformations of mesh objects. - Work with other types of 3D objects - curves, surfaces, meta objects and 3D texts. - Light sources and lighting the scene - Material settings of 3D objects - Work with textures - Work with the camera. Advanced rendering settings. - Creating simple and advanced animations. - Credit week - written work and evaluation of projects
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Learning activities and teaching methods
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Exercises on PC, Practice exercises
- Participation in classes
- 28 hours per semester
- Term paper
- 10 hours per semester
- Home preparation for classes
- 28 hours per semester
- Preparation for course credit
- 10 hours per semester
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| prerequisite |
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| Knowledge |
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| Knowledges of 2D computer graphics. |
| Knowledges of 2D computer graphics. |
| learning outcomes |
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| characterize the basic types of representations of graphic objects in space |
| characterize the basic types of representations of graphic objects in space |
| recognize the most suitable representation form for specific objects |
| recognize the most suitable representation form for specific objects |
| compare different projection methods |
| compare different projection methods |
| describe basic local and global 3D rendering techniques |
| describe basic local and global 3D rendering techniques |
| recognize the correct lighting of a 3D scene |
| recognize the correct lighting of a 3D scene |
| Skills |
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| design and construct a more complex 3D scene |
| design and construct a more complex 3D scene |
| use basic and advanced modelling techniques |
| use basic and advanced modelling techniques |
| apply material properties and textures |
| apply material properties and textures |
| use the camera and light sources in a 3D scene |
| use the camera and light sources in a 3D scene |
| render simple and more complex 3D scenes |
| render simple and more complex 3D scenes |
| teaching methods |
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| Knowledge |
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| Practice exercises |
| Exercises on PC |
| Exercises on PC |
| Practice exercises |
| assessment methods |
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| Written examination |
| Analysis of seminar paper |
| Analysis of seminar paper |
| Written examination |
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Recommended literature
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BLAIN, John M. The complete guide to Blender graphics: Computer Modeling & animation. 2018. ISBN 138081918.
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HUGHES, John F. Computer Graphics: Principles and Practice. New Jersey, 2014. ISBN 0321399528.
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POKORNÝ, Pavel. Blender - naučte se 3D grafiku. Praha : BEN - technická literatura, 2009. ISBN 978-80-7300-244-2.
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ŽÁRA, Jiří, BENEŠ, Bedřich, FELKEL, Petr. Moderní počítačová grafika. Praha : Computer Press, 1998. ISBN 80-7226-049-9.
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