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Lecturer(s)
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Dostálek Jakub, Ing.
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Pokorný Pavel, Ing. Ph.D.
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Drofová Irena, Ing.
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Navrátil Pavel, Ing. Ph.D.
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Šilhavíková Hana, Ing.
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Course content
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- Introductory information about lectures - overview of teaching, credit requirements and recommended literature - Colors and color models - Image digitization. Alias and its removal - Lossless compression algorithms in raster image - Lossy compression algorithms in raster image - Raster graphic formats - Vector graphic formats and formats for saving computer animations - Raster image processing - basic concepts and characteristics - Geometric and color transformations of raster image - Basics of 3D graphics - rendering string - Representation of 3D objects - Projection and lights in a 3D scene - Material and texture properties of 3D objects - Credit week - written work
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Learning activities and teaching methods
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Lecturing, Exercises on PC, Practice exercises
- Preparation for course credit
- 22 hours per semester
- Participation in classes
- 56 hours per semester
- Term paper
- 10 hours per semester
- Home preparation for classes
- 20 hours per semester
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| prerequisite |
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| Knowledge |
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| Fundamentals of mathematics |
| Fundamentals of mathematics |
| learning outcomes |
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| explain the differences between colour models |
| explain the differences between colour models |
| evaluate the digitisation of images |
| evaluate the digitisation of images |
| compare lossy and non-lossy compression algorithms used in computer graphics |
| compare lossy and non-lossy compression algorithms used in computer graphics |
| distinguish the differences between the most commonly used graphics formats |
| distinguish the differences between the most commonly used graphics formats |
| describe the basic geometric and colour transformations in a raster image |
| describe the basic geometric and colour transformations in a raster image |
| Skills |
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| actively use raster and vector 2D graphics |
| actively use raster and vector 2D graphics |
| design and construct a more complex 3D scene |
| design and construct a more complex 3D scene |
| use basic and advanced modelling techniques |
| use basic and advanced modelling techniques |
| apply material properties and textures |
| apply material properties and textures |
| render simple and more complex 3D scenes |
| render simple and more complex 3D scenes |
| teaching methods |
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| Knowledge |
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| Lecturing |
| Lecturing |
| Practice exercises |
| Practice exercises |
| Exercises on PC |
| Exercises on PC |
| assessment methods |
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| Written examination |
| Analysis of seminar paper |
| Analysis of seminar paper |
| Written examination |
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Recommended literature
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BLAIN, John M. The complete guide to Blender graphics: Computer Modeling & animation. 2018. ISBN 9781138081918.
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Glitschka, V. Vektory: základní výcvik. 2013. ISBN 9788025141298.
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HUGHES, John F. Computer Graphics: Principles and Practice. New Jersey, 2014. ISBN 0321399528.
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NĚMEC, Petr. GIMP 2.8: uživatelská příručka pro začínající grafiky. 2013. ISBN 9788025138151.
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POKORNÝ, Pavel. Blender - naučte se 3D grafiku. Praha : BEN - technická literatura, 2009. ISBN 978-80-7300-244-2.
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Šimčík, Petr. Inkscape: Praktický průvodce tvorbou vektorové grafiky. Brno, 2013. ISBN 978-80-251-3813-7.
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ŽÁRA, Jiří, BENEŠ, Bedřich, FELKEL, Petr. Moderní počítačová grafika. Praha : Computer Press, 1998. ISBN 80-7226-049-9.
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