Lecturer(s)
|
-
Pokorný Pavel, Ing. Ph.D.
-
Navrátil Pavel, Ing. Ph.D.
-
Drofová Irena, Ing.
|
Course content
|
- Introductory information about lectures - overview of teaching, credit requirements and recommended literature - Colors and color models - Image digitization. Alias and its removal - Lossless compression algorithms in raster image - Lossy compression algorithms in raster image - Raster graphic formats - Vector graphic formats and formats for saving computer animations - Raster image processing - basic concepts and characteristics - Geometric and color transformations of raster image - Basics of 3D graphics - rendering string - Representation of 3D objects - Projection and lights in a 3D scene - Material and texture properties of 3D objects - Credit week - written work
|
Learning activities and teaching methods
|
Lecturing, Exercises on PC, Practice exercises
- Participation in classes
- 42 hours per semester
- Preparation for course credit
- 32 hours per semester
- Term paper
- 10 hours per semester
- Home preparation for classes
- 20 hours per semester
|
prerequisite |
---|
Knowledge |
---|
Fundamentals of mathematics |
Fundamentals of mathematics |
learning outcomes |
---|
explain the differences between colour models |
explain the differences between colour models |
evaluate the digitisation of images |
evaluate the digitisation of images |
compare lossy and non-lossy compression algorithms used in computer graphics |
compare lossy and non-lossy compression algorithms used in computer graphics |
distinguish the differences between the most commonly used graphics formats |
distinguish the differences between the most commonly used graphics formats |
describe the basic geometric and colour transformations in a raster image |
describe the basic geometric and colour transformations in a raster image |
Skills |
---|
actively use raster and vector 2D graphics |
actively use raster and vector 2D graphics |
design and construct a more complex 3D scene |
design and construct a more complex 3D scene |
use basic and advanced modelling techniques |
use basic and advanced modelling techniques |
apply material properties and textures |
apply material properties and textures |
render simple and more complex 3D scenes |
render simple and more complex 3D scenes |
teaching methods |
---|
Knowledge |
---|
Lecturing |
Lecturing |
Practice exercises |
Practice exercises |
Exercises on PC |
Exercises on PC |
assessment methods |
---|
Written examination |
Analysis of seminar paper |
Analysis of seminar paper |
Written examination |
Recommended literature
|
-
Blender Reference Manual.
-
GIMP User Manual.
-
Inkscape Tutorials.
-
BRITO, Allan. Blender Quick Start Guide. Birmingham, 2018. ISBN 978-1-78961-947-8.
-
HUGHES, John F. Computer Graphics: Principles and Practice. New Jersey, 2014. ISBN 0321399528.
-
STRODE Máirín, BAECHLER Oscar. Sams Teach Yourself Inkscape, Gimp and Blender in 24 Hours. 2020. ISBN 978-0672335938.
|