Course: Modern Computer Graphics

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Course title Modern Computer Graphics
Course code AUPKS/AE2MG
Organizational form of instruction Lecture + Lesson
Level of course unspecified
Year of study not specified
Semester Winter and summer
Number of ECTS credits 4
Language of instruction English
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Pokorný Pavel, Ing. Ph.D.
  • Navrátil Pavel, Ing. Ph.D.
  • Drofová Irena, Ing.
Course content
- Introductory information about lectures - overview of teaching, credit requirements and recommended literature - Colors and color models - Image digitization. Alias and its removal - Lossless compression algorithms in raster image - Lossy compression algorithms in raster image - Raster graphic formats - Vector graphic formats and formats for saving computer animations - Raster image processing - basic concepts and characteristics - Geometric and color transformations of raster image - Basics of 3D graphics - rendering string - Representation of 3D objects - Projection and lights in a 3D scene - Material and texture properties of 3D objects - Credit week - written work

Learning activities and teaching methods
Lecturing, Exercises on PC, Practice exercises
  • Participation in classes - 42 hours per semester
  • Preparation for course credit - 32 hours per semester
  • Term paper - 10 hours per semester
  • Home preparation for classes - 20 hours per semester
prerequisite
Knowledge
Fundamentals of mathematics
Fundamentals of mathematics
learning outcomes
explain the differences between colour models
explain the differences between colour models
evaluate the digitisation of images
evaluate the digitisation of images
compare lossy and non-lossy compression algorithms used in computer graphics
compare lossy and non-lossy compression algorithms used in computer graphics
distinguish the differences between the most commonly used graphics formats
distinguish the differences between the most commonly used graphics formats
describe the basic geometric and colour transformations in a raster image
describe the basic geometric and colour transformations in a raster image
Skills
actively use raster and vector 2D graphics
actively use raster and vector 2D graphics
design and construct a more complex 3D scene
design and construct a more complex 3D scene
use basic and advanced modelling techniques
use basic and advanced modelling techniques
apply material properties and textures
apply material properties and textures
render simple and more complex 3D scenes
render simple and more complex 3D scenes
teaching methods
Knowledge
Lecturing
Lecturing
Practice exercises
Practice exercises
Exercises on PC
Exercises on PC
assessment methods
Written examination
Analysis of seminar paper
Analysis of seminar paper
Written examination
Recommended literature
  • Blender Reference Manual.
  • GIMP User Manual.
  • Inkscape Tutorials.
  • BRITO, Allan. Blender Quick Start Guide. Birmingham, 2018. ISBN 978-1-78961-947-8.
  • HUGHES, John F. Computer Graphics: Principles and Practice. New Jersey, 2014. ISBN 0321399528.
  • STRODE Máirín, BAECHLER Oscar. Sams Teach Yourself Inkscape, Gimp and Blender in 24 Hours. 2020. ISBN 978-0672335938.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester